Villager: Arissa


Asami
15
Villager Info
ID: #225937
Name: Arissa
Gender: Genderless
Location: Olde Foxbury
Born 8 years, 2 months ago
Career: Blacksmith
Owner: Breezeyheart
Feast Points: 0 (217 All-Time)
Species: Dutch Angel Dragon
Color: Blue Roan
Buffs:House: Olde Foxbury House (1/210)
Career (View All)
About
Her toyhouse
Paintie is incoming soon
Her pet's name Asami means beautiful sunset in Japanese.
CSS coding is a work in progress.
I bought her villager from someone else who quit the site(can't remember their user) So this villager was originally separate from her as a character and as a result came with an shiny bronze, third place Fur Idol trophy.
Paintie is incoming soon
Her pet's name Asami means beautiful sunset in Japanese.
CSS coding is a work in progress.
I bought her villager from someone else who quit the site(can't remember their user) So this villager was originally separate from her as a character and as a result came with an shiny bronze, third place Fur Idol trophy.
Name: Arissa.
Name Meaning: "Most excellent, most useful" in Greek.
Gender: Physically genderless but identifies as female. (Genderless due to that her species reproduces through magical ways and gender has no effect on the outcome)
Prefered pronouns: She/her/hers.
Species: Dutch Angel Dragon.
(Open yet regulated species, more information here)
Sexuality: Pansexual Demiromatic (only develops an attraction to another after getting to know them personally)
Young/Children: Arissa doesn't have any children yet, but she often helps cares for the younger residents of Myst Grove alongside Zuma.
Role/Occupation: Crafter, blacksmith, alchemist assistant and babysitter. Basically Arissa tends to help out where she can. And although she is well versed and skilled in the art at making items, in fact; she can even use her abilities as an Dutch Angel Dragon to melt down stone and other natural resources in order to create metal among other useful materials. She isn't as skilled at other things such as cooking, baking (she tends burn whatever she is cooking or baking) or even swimming! Her swimming skills are atrocious at best, especially since she has an overwhelming fear of deep water.
Abilities:
- Firey breath, like most dragons of lore, Arissa can breath fire, often in the form of firey blasts which are an pink, purple and blue ombre in color.
- Flight, her feathery wings are more then capable of lifting her off the ground and into the air with great ease.
- Strength, she is capable of lifting very heavy objects with ease, making her job as an blacksmith much easier.
- Elemental powers, mostly tied to metal and fire, she is able manipulate both: notable she can speak Firenze (the language of fire) and instinctually know when to feed the flames in her forge as know when metal is hot enough to bend into shape for making a sword or armor.
Fears: She has an overwhelming fear of deep water, however for the most part; it is actually the fear of drowning in deep water. Being near most deep lakes, ponds and rivers give her a full blown panic attack. It tends to be the idea of going into deep water that sets off her panic attacks, ultimately causing her tons of unwanted stress and fear. Arissa can try to swim in deep water if she has a life vest on and if there is a life guard or another resident who is more skilled at swimming (then herself) located close enough near by that they could help her; in case that a life or death situation were to happen. If she gets in the water with a life vest on and an life guard near by, she can comfortably swim. Sometimes she can forget that there isn't anything below her feet, which can cause her to panic for a few brief minutes; but it often the panic exits as quickly it came. Arissa's fear of drowning stems from an incident that happened to her: after an hundred years had passed and she was reborn in Myst Grove, in which she almost drowned in a deep fast flowing river. However she was saved by a fellow Myst Grove resident; a Blue Heeler and Husky mix named Zuma who happened to be near by and overheard her cries for help. Zuma was very brave and didn't hesitate to rush to her aid, therefore saving her life. So she is too afraid to swim by herself, which can seem very embarrassing for a dragon to be afraid of deep water. But it is a perfectly acceptable fear, especially in Myst Grove.
(This aspect of her character is a way for me to tackle my own fear of deep water. I will be commissioning art of her slowly getting comfortable with swimming in deep water as I get comfortable with doing the same in real life)
Accessories/items: Arissa has a pink dragon plush that she carries around with her like a young child and tends to hoard plushies, toys and collectables such as trading cards, figurines/posable art dolls and art such as badges, buttons, pins, stickers, posters and more.
Out of all the residents of Myst Grove, she has the largest collection of soft plushies as well as oddly comforting items. However she loves to create, tending to sew, carve and sculpt toys and other items; posable art dolls, badges, buttons, pins, even hard to work with useful materials such as Dragonsteel; a rare metal that can only be created by melting down a magic stone using the firey breath from a dragon. Arissa often shares her newly created plushies and other creations with the other residents of Myst Grove and she takes special care to match the right toy, item or material with the perfect owner for them. She even takes special requests/item orders from the other residents of Myst Grove and does her best to complete them before the deadline that she is given by each customer.
She has simple desires (or goals) in life as she merely wants her creations to be loved and treasured as well as her friends and fellow residents to be happy. ♡
She has a large supply of materials and tools for blacksmithing along with many supplies for entertaining purposes such as tea, snacks and many dishes like tea cups and plates. She's always ready for when her friends come over to visit her while she is working. She keeps plenty of her friends's favorite teas, beverages and snacks on hand simply so her friends can visit her anytime.
Personality: Arissa is a very social, empathetic, energetic and friendly Dutchie. She enjoys making friends, sharing, giving gifts and spending time with her friends. She's often quite busy with her main job as an Blacksmith, tending to a forge can be a lot of work and she often has many irons in the fire or projects that she is working on.. However in her spare time, she will watch over the younger residents of Myst Grove or hang out with her friends. She enjoys having a good time and will gladly participate in any social activities like parties or festivals if she has the time to do so
Loyal, protective, courageous, outspoken, honest and stubborn. Arissa will stick by her friends through thick and thin, the bad times and the good times. She treasures her friends and to her, her friends are akin to family and she will do anything to protect them, often regardless of the consequences. The young and innocent, she will protect as well and she isn't afraid to stand up against bullies for those in need. She tends to speak her mind, which can lead to her being brutally honest at times. She means well and will apologize if she has overstepped or hurt someone's feelings by accident. Not easily deterred, she will try anything at least once and will do said new activity again or eat said new food again: especially if she enjoyed it. It's hard to convince her not to do something rash or reckless if she believes that it is absolutely necessary, especially if it is a matter of life or death.
Trophies
