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New Species and More

Posted by Mat on 20 Jul 2016, 3:59 pm

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Greetings, villagers! Furvilla has been joined by a new species: the Shifty! This is a new rare species that can be crafted out of Tigereye Peak, and brings with it a large change to the Paintie System. Because canonically the Shifty can mimic the appearance of anything it sees, Painties for the Shifty have a large range of artist freedom and do not require the use of a Furvilla base.

The full rules for the Shifty can be read by visiting the Paintie Rules page.

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We have released Morphing Potions for the entirety of species available on Furvilla. The recipes for these potions are stocking in their respective village shops, as all potions have been split up among the villages In addition, an option has been added to the Potions Shop of your village that permits you to pay the shopkeeper to obtain a specific result out of a species potion. For those of you who have been asking for a way around the randomness of a potion, especially as we release new colors for our species, this should definitely help!

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In addition, some Paintie Rules have been clarified or amended by the Paintie Admins:

- Rule 1 Amendment: When creating a Paintie for a costume, the Paintie must match the base of the costume.
- Rule 2 Amendment: Species changes allowed on a Furvilla base involve subgroups of animals that are similar to each other, such as deer and goats.
- Rule 2 Amendment (2): Masks are permitted as a head edit.
- Rule 3 Amendment: Players are allowed to use base artwork of Costumes that match the Costume they are designing a Paintie for. For instance, when designing an Aquatic Wolf, players are permitted to use body parts from other Aquatic Costumes, provided they are not a costume for a rare species (which does not exist yet).
- Rule 6 Amendment: Rule Six was changed to "Painties May Not Include Prohibited Content" and also clarify that our rules regarding alcohol and drug use apply to Painties as well.
- Rule 6 Amendment (2): Indicates that the Paintie Team reserves the right to reject a Paintie for sexual content even if the specific item is not listed, if the Paintie comes off as sexual.
- Rule 8 Amendment: Players may shrink the base slightly to accommodate edits to the head area of the base, provided that the base is not made smaller than 3/4ths its original size.

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Last among the major changes is that we have uncapped the ability to create villagers, though the Villagers page has a steep cost to adding additional villagers. We know that you have wanted to add additional characters to your accounts and hope that this change gives you the freedom to do so, while also providing a good sink for FurCash. We are currently working on capping all careers to a reasonable level so that the unlimited villagers option does not have a detrimental effect on the economy.

Have a great day!

Write a comment 170


    • Huh this is very interesting :0 thanks guys!!


    • Ah, thanks, I think a lot of people had assumed that the shifty was Tiger eye Peaks special species. Thanks for the confirmation, I can't wait to see, the art is so pretty (and I may be a little in love with your villager <3)


    • Aelys As far as I'm aware Shifty is not Tiger eye peaks special species, there will be a proper one. As will there be one for Olde foxbury. (Which I'm working on right now)


    • I'm not sure who to contact, but I can't download any of the pngs from the drive. ;_; It's all view only.


    • *no longer considered (forgot a word there)


    • two other villages? Or is the Shifty no considered TEP's special species, or did I miss something (or completely forgetting a village)


    • Don't worry guys seriously I'm working on special species for the two other villages that don't have one yet. :D


    • Question, to use this I would need to have one of my villagers drink the potion and then they would turn
      into a shifty so I could make one of my species?


    • So, could I use a shifty to make my wolf/dragon hybrid fursona into a paintie? He got rejected once before for being a species change, but it sounds like this would be a way around that.


    • Thanks for uncapping the villager limit! Great way to go about it too. Thanks for all of yalls work!