Battle System: Incoming Updates
Posted by Staff on 23 Apr 2017, 9:28 pm
Hello once again! Glad to be here today to bring all of you some very exciting news. It’s a long post but it’s worth a read so please bear with us on this one!
We’re hard at work with the warrior update, and while we won’t get into specifics just yet, we’d like to take this opportunity to keep everyone up to date on what to expect as we update to the new system.
Durability Information
First and foremost, durability on items is being dropped entirely for now; this doesn’t mean it won’t be back in the future with further revisions and improvements, but for the time being, it doesn’t mesh well with the new combat systems so we’re disabling it. Players will have significantly more items than previously, and be able to battle more frequently - having to constantly break up combat with repairs would be more of an encumbrance at this stage until the battle system is firmly in place and people have time to figure things out.
Naturally, we’ve thought about how to reward players who’ve spent time trying to reach insane amounts of durability on their existing weapons, and we’ve worked out a method of compensation per the following:
Items with 3x maximum durability will have one socket slot.
Items with 10x durability will have 2 sockets, if possible for that item.
Items with 50x durability will have 130% weapon grade (potency).
Items with 1000x durability will award their owners with a trophy.
The exception is Discourse items, which will always have a minimum potency of 130% as well as a single socket, with slightly higher potency based on the item’s durability.
Potency, Career Inclusions & Sockets
Now you might be wondering what potency itself represents - it’s simply a measure of how effective an item is. 100% potency indicates a standard weapon, while anything higher than that enhances the item’s power (lower numbers reduce its power). Generally speaking, any items that can no longer be obtained and are updated through this system will be the best those items can possibly be; in the case of Discourse items, the power gap between versions will be roughly 5%, so nothing tremendously significant in terms of overall power, but still definitively better than lower durability versions.
Additionally, it’s worth explaining how Blacksmiths (and Tailors, as well as Crafters, which will make items useful for warriors) will work following the update - items will be generated with a potency between 50% and 150%. You can always create items in the upper tiers, but having a higher skilled blacksmith will reduce the chances of creating lower tiered items.
Items over 140% potency will be exceptionally rare. Also, balance testing will be done with items at 100% potency; while items over this value will certainly be helpful, they won’t be strictly necessary to beat all the monsters if you equip your warriors appropriately.
Sockets are similar - occasionally, items will be found or created with socket slots for crystals which enhance those items. An item with high potency and socket slots will be particularly valuable.
And as you can see above, we haven’t forgotten about other careers, as well. Tailors and Crafters can look forward to seeing some new recipes, and Alchemists might find themselves undertaking some new work to assist Warriors.
Item Conversion & Salvage
You will not be required to convert your weapons to the new system. While you won’t be able to use them for combat if you choose not to convert them to the new system, you can keep them as trophies and trade them between players; they can be converted at any time following the update.
-Items with 3x maximum durability will have one socket slot.
-Items with 10x durability will have 2 sockets, if possible for that item.
-Items with 50x durability will have 130% weapon grade (potency).
-Items with 1000x durability will award their owners with a trophy.
Higher tiers receive what is listed and below, for example, turning in an item with 1000x durability will reward a trophy along with 130% grade weapon with 2 sockets.
As an aside, items that don’t meet your expectations, or aren’t upgrades, will be able to be scrapped with the new system. Scrapping items will give you raw materials used to craft crystals to improve your gear.
General Information
The warrior update isn’t just intended to create a more interesting battle system, but to also offer new means of progression and enhance the economy. The intention is to make existing items, like the various coins, be available in the same capacity as they currently are - but players who choose to invest heavily in their warriors and take on tougher foes may find better yields. Higher level monsters can be stronger, but not always; effectively, it’ll be risk vs. reward, with player progression essentially pushing the odds in your favor over time.
When the change is ready to roll out, Warriors will be able to store more charges, which will mean lots more available battle time. A pretty simple change, but one I think everyone should appreciate; notably, more dangerous battlegrounds may use more charges to attempt. The system will also feature various special battlegrounds - some which may only be available at certain times.
Additionally, we expect to see new abilities for warriors become available pretty regularly, so keep an eye out for them as well to keep a competitive edge!
Explore Items & Events
Soon Explorers will have a good chunk of new resources available to them; these will be exclusive to the new event system. Please note that we expect at this stage for events to begin to be cycled as to not flood the economy with specific items. We’re looking at you, Moonlit Wuff...So you can expect to see events come and go over time from this point forward.
Unfortunately, all this means that we’ll need to bring the current pool of events offline for a few days while we get everything added. The current batch of events will be offline in approximately 48 hours from this post. We cannot provide a specific time-frame for them to return, but when they do, expect to see some new interesting things!
Please note that we are currently in the process of balance testing and adding new items so there is currently no solid ETA for the update as of yet and details could change during this process. But we are really looking forward to debuting this wonderful new system!
Any questions you have regarding what is posted in this News post and what is coming for this update should be posted in the designated thread and directed at Mod-Wisteria.
Combat Update Questions
Thanks for your time!
♥ ADMIN-MAT ♥ & ★ MOD-WISTERIA ★
Okies, as it stands currently, i have 9 explorers and 1 cook. With this system being implemented Soon™, is there any reason i should be hoarding items i gain from gathering and waiting for this system to drop? Or can/should i just continue on as normal? (Selling/vendoring) (i won't be making one (or more) of my villagers into a warrior, if that factors into it as well, it's purely a standpoint of "will i make more money selling stuff then as opposed to selling it now" :P)
I've been waiting so long to do something like this I'm laughing....
it's moonlit Wuff, not moonlight Wuff.
whoops.
Sounds like a great update, I look forward to trying out the new system! :)
A warrior update is much needed, but man, I really hope it's good. Because I'm quickly running out of things to strive for and keep me interested in this game. I think you really need to keep in mind how big a deal the collector mentality is. First the menagerie has fallen out of reach thanks to crazy rng, and now we're quickly pushing trophies out of reach too. 1000x is a huuuuugggeee number, and way above anything anyone really had a need to do if they weren't just trying to see how high it could go. Kinda a bummer :\
Don't have a Warrior yet so I can't comprehend the effects of the stat changes, but the Explorer update with cycled events sounds right up my alley, especially since I've already been feeling the fear of a market flood. I've gotten to the point where I know more often than not which events are worth potentially losing explorer options over and which will reward me with what, so some change will be good.
i better up my durability to at least 1000x then lol
Krissim
Technically, seeing as this is the only way you can get Discourse items into the new system, they'll always be "maxed" out between 130-135% potency. The stats on the weapon themselves are already higher than usual, so they'll always be good options for players.
Those who split up their bell fairies may not get the trophy, but they'll get a slew of powerful weapons regardless, each of which should fetch a decent price if the owner chooses to sell them. It's a good way to dodge RNG.
We need to be careful to make the Discourse weapons powerful, but not the only viable option so everyone can be competitive. Technically, we could give them 150% potency and scale down their base stats, but that seems unfair on those who actively invested bell fairies into their swords, so we need some sort of scaling.
The 130-135% range leaves room for other 150% weapons to be equivalent, noting that obtaining these sorts of weapons will be incredibly unlikely.
This set up only rewards some people that invested in durability. People that focused all their efforts on raising weapons super high get something while those who might have invested just as many bell fairies raising a bunch of different weapons lower amounts loose both their durability and get nothing to show for their investment.
I also dislike the way the discourse set being done. I feel like they should get the max stats/slots considering you can't make more of them so it isn't like someone can roll rng repeatedly trying to max out discourse armor.
It's good to know that events will be cycled!
As for warrior update It's hard to tell till we see it in action, but it sounds interesting so far.
this is a really exciting update, and its great to see the bell fairies finally all selling to be put to use :p
everything sounds awesome so far, ive always wished i could customize my warriors more, and doing away with 5 5 minute charges will be a godsend ahaha