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Rule Clarifications and MOD Updates

Posted by Mat on 12 Jul 2016, 12:26 pm

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We have been consolidating and reviewing a lot of feedback on various rules we have, and are happy to announce that all of the updated rules have been released.

1. The Terms of Service no longer forbids breasts, but instead focuses entirely on nipple exposure. Breasts are now allowed on Painties as well as artwork posted on Furvilla provided they follow the nipple rule. We feel this best represents a SFW environment while also not implying sexualization of people with that body shape.

2. The Terms of Service clarify our position on game asset trading with other browser games. The short answer is, we are fine with trading, however, we would like you to wait until the game is out of beta before doing so.

3. The Code of Conduct now indicates that CSS should not be used to cover or alter game stat information, including hiding or altering your or your villager's stats, or replacing your villager's image with CSS.

4. Our Forum Rules have now been updated to indicate that the phrase 'illegal drugs' refers to United States federal law, as there are discrepancies between the laws of different countries regarding what is an illegal drug, as well as individual states within the US.

5. Finally, after taking in all feedback with Painties and speaking with our Paintie moderators, we have completely revamped the Painties rule page in a way we hope clarifies everything regarding Paintie rules. We have been struggling with the inventive ways that players are creating some Painties, but unfortunately some are created in ways we did not intend for our bases to be used. We hope that this guide clarifies what we consider permissible for the use of our bases and helps clear confusion.

That now covers all the rules that have been changed thanks to your feedback. We also wanted to let you know that moderator applications are now closed. We received over a thousand applications and have hired our team. We do not yet have an ETA on releasing the forums as the moderators are occupied with ironing out issues with Painties. We will provide you an update when we have an idea of when the forums will be ready to re-release.

Last, here are a list of changes that have been implemented since Monday, the majority of them from suggestions e-mailed to us:
- grayed out Change Career button when idle
- destroy unwanted recipes from career page
- removed white gradient on long Private Messages
- Transfer Currency / Transfer Item on user page
- horizontal scrollbar appear in the message box when needed
- view all recipes/their reagents for reference: searching items in the museum now provides a list of reagents (for recipes), or a link to the recipe that crafts the item, or links to all recipes that use the item
- placed a button in the blacksmith career page that straight away takes you to repair requests
- Villagers page indicates which villagers are sick and with what
- item pages now include links to NPC shops if the item stocks there
- Paintie Removal button to strip a Paintie from a villager at the user's request
- the following items can now be used from the inventory on villagers who are not the active villager: medicines, pets, recipes, costumes, species potions, hp potions

Write a comment 1760


    • Blacktiger5 But see, we ARE wasting good weapons on weaklings. Dragonsmaw weapons are starter (0 damage), the 500FC recipe (75 damage) and the 1k recipe (50 damage). Either of those weapons is 'too good' to use at anything below 25 HP, but starter weapons can't always cover for those enemies either.

      I take advantage of the weapon triangle where needed, but with a 50 or 75 damage weapon it often doesn't matter if I just do half the damage. So I rather keep using it instead of following the sequence of 1. entering new battle 2. leaving battle screen to equip new weapon 3. re-entering battle screen 4. clicking weapon 5. leaving battle screen each time. XD
      And sometimes I'd just rather take one hit to my shield than switcheroo.


    • Glad I decided to visit the comment section over here as I was all 'What is going on? Why is all my stuff breaking!?' Ugh. Once I get enough wood to build a new house, gotta invest in a full time blacksmith I suppose.


    • The only thing to avoid breaking weapons you don't use is switching them every time depending on the typing of your enemy. and don't waste your good weapons at the weaklings! (just as a tip for those who don't know how to deal with the update)

      anyway this really doesn't feel like a 1 star job now... more like a 2-3 star job. The new users (the future ones) will probably have a huge problem. An update would be nice here ^^
      i have to say this also doesn*t make much sense. It's like we see an enemy and throw our whole equipment against them xD BUT It makes sense that your shield loose durability each time, cuz you need to defend yourselves somehow

      So my conclusion: I don't really care that much, it just needs a lot more clicking. :3 (and equipment xD)


    • Lanian , exactly, that's what I've been saying all along, haha. Right now you're literally getting punished for equipping 3 weapons (because let's face it, except for the super rare boss you can one-shot monsters with a single one of the stronger weapons). So I just keep one equipped now and switch if I wouldn't one-shot due to element. Switcheroo is a bit annoying but what can you do XD


    • Kijame I suppose so. Stacking the power made it very easy to grind - though I wish they gave us some sort of heads up before then. I still feel sad over my lost swords;; (Also apologies, I don't know how to properly 'tag' others in comments yet)

      Lanian It's probably to balance out the power of the stronger weapons but if that was the case they should've just based the power off each weapon instead of which combination of them were equipped. Why else would you have multiple sockets for weapons, right?


    • Tranquility Yeah,weapons don't really work like that.It would get rusty and probably will break if you use it,but it doesn't break for no reason



    • Tranquility I'm pretty sure it's intentional since it didn't happen the first two weeks of play. They were probably trying to nerf it a bit in regards to people powering through on a single strong weapon (which I understand, even if I don't like it personally, I was grinding long enough to get one XD). Although now I see it a bit punishing on anyone, grinding or not. If it gets changed back so weapons only get used up when you use them (under the condition that only the used weapons damage applies, not the total, for balance's sake) I'll be a happy grinder again XD


    • I didn't notice the change in how the durability of each equipped weapon is consumed every time you use one of them and I accidentally broke two dragon tail swords;; Is this really a feature now or is it just a bug? Either way I don't like it very much o)-<


    • Digibat Now I'm just wondering if it makes more sense to buy and break them (the starter weapons that is) instead of fixing them. Saving the steel for the better weapons, as it were.


    • Yeah all of my weapons broke and disappeared