Rule Clarifications and MOD Updates
Posted by Mat on 12 Jul 2016, 12:26 pm
We have been consolidating and reviewing a lot of feedback on various rules we have, and are happy to announce that all of the updated rules have been released.
1. The Terms of Service no longer forbids breasts, but instead focuses entirely on nipple exposure. Breasts are now allowed on Painties as well as artwork posted on Furvilla provided they follow the nipple rule. We feel this best represents a SFW environment while also not implying sexualization of people with that body shape.
2. The Terms of Service clarify our position on game asset trading with other browser games. The short answer is, we are fine with trading, however, we would like you to wait until the game is out of beta before doing so.
3. The Code of Conduct now indicates that CSS should not be used to cover or alter game stat information, including hiding or altering your or your villager's stats, or replacing your villager's image with CSS.
4. Our Forum Rules have now been updated to indicate that the phrase 'illegal drugs' refers to United States federal law, as there are discrepancies between the laws of different countries regarding what is an illegal drug, as well as individual states within the US.
5. Finally, after taking in all feedback with Painties and speaking with our Paintie moderators, we have completely revamped the Painties rule page in a way we hope clarifies everything regarding Paintie rules. We have been struggling with the inventive ways that players are creating some Painties, but unfortunately some are created in ways we did not intend for our bases to be used. We hope that this guide clarifies what we consider permissible for the use of our bases and helps clear confusion.
That now covers all the rules that have been changed thanks to your feedback. We also wanted to let you know that moderator applications are now closed. We received over a thousand applications and have hired our team. We do not yet have an ETA on releasing the forums as the moderators are occupied with ironing out issues with Painties. We will provide you an update when we have an idea of when the forums will be ready to re-release.
Last, here are a list of changes that have been implemented since Monday, the majority of them from suggestions e-mailed to us:
- grayed out Change Career button when idle
- destroy unwanted recipes from career page
- removed white gradient on long Private Messages
- Transfer Currency / Transfer Item on user page
- horizontal scrollbar appear in the message box when needed
- view all recipes/their reagents for reference: searching items in the museum now provides a list of reagents (for recipes), or a link to the recipe that crafts the item, or links to all recipes that use the item
- placed a button in the blacksmith career page that straight away takes you to repair requests
- Villagers page indicates which villagers are sick and with what
- item pages now include links to NPC shops if the item stocks there
- Paintie Removal button to strip a Paintie from a villager at the user's request
- the following items can now be used from the inventory on villagers who are not the active villager: medicines, pets, recipes, costumes, species potions, hp potions
Better idea, go back to the way it was and give us a limit of like, 11 charges.
Here's the thing, these really powerful swords take an HOUR and 600 FC worth of steel to repair. When the max is only 25 minutes worth of charges.. Y-you see how this is a problem, right?
Warrioring was already annoying, this just makes me reconsider even bothering with it.
This actually makes me glad I don't really use the Warrior career, when I realized how low the drops were(And how often Azula swung weakly at anything big but would crit anything small) I dropped it. More often then not I got 1, maybe 2 turns and by then she was almost out of health and since I not only lacked an Alchemist but also an HP potion recipe(regular or mini) but also any potions I couldn't do anything but wait. Well that got boring REAL fast for me so I checked my Schema for both Steel and Elaborate sword to see if I could possibly make a better weapon and nope, nowhere close.
The Steel Sword requires 75 Sword Hilts and 25 Anvils, anvils at the very least can be bought in the store for 50FC each, okay not horrible pricing especially now a days. But 75 Sword Hilts? I currently have 5 because they almost never drop. So how about Elaborate Swords? Okay 2 Elaborate Hilts, not bad, and nope I have none, great. So I'm stuck with Wooden Swords which do nothing damage wise(Especially when your Dragon Warrior insists on dealing 3 DMG nearly every time) and like all starter weapons have low durability.
I was putting way more money into a 'Basic' career than I was getting out of it. I made easily more money from one Explorer in the same amount of time as compared to my Warrior so I dropped the career, made Azula an Herbalist, made Haruka(Who was a Blacksmith) into a Carpenter and now I'm not so annoyed. Grinding is for some people but it ain't for me, especially when its such an uphill slope on drops that I actually need.
Either way I do agree that what they should have done is tweaked the DMG to only count the one weapon you used instead of total equipped weapon DMG or having all weapons take DMG for no reason. Its the much more obvious solution in my opinion. Also I obviously agree that the drops need to be tweaked since I have enough materials to make some of the Costumes Pieces(That the Crafter Makes) several times over except the Sun Coins(I have 5...I need 300, 100 for each piece).
Huh, so triple ping isn't a thing eh XD
Azzie @ Junion @ SeaSnek Yup, the newcomments have become a disgruntled warrior camp, our discussion goes back a page or two by now XD
Accidentally broke an expensive weapon because instead of taking one durability point from whichever weapon I'm using it's taking one from EVERYTHING I have equipped.
So thanks for that change.
So with a few people I talk with.
We came up with a new name for the update.
The Frustrated Warrior update.
'Here all your weapons lose durability., what more charges? no...a better reason to swap weapons around? no....we'll just make it so weapons all lose durability, ta ta."
Anyone else hate what they did with warriors?
It's not making it any harder... It's just making it inconvenient.
So looks like its not a glitch but an intended thing with all weapons losing durability so I am going to sit in a corner and cry and then make some narwhal spears like there is no tomorrow. If anyone wants to put in a order for one since I am currently at 149 durability when I start making the next one I will be glad to make it for cost.
@Chuchi It's true that they won't always drop the skull, but trust me, you'll have 5 skulls together before you have 500 tokens XD
I'd also just love if there were different battle areas or, as has been mentioned, a Warrior level system of some sort. I mean it sucks when a new warrior with starter weapons runs into a 170HP monster (though thankfully you don't get sick as much anymore from running away, I basically caught something every time I tried to run initially, so instead of running I'd try to stall it out with potions instead).
But really, different areas with different difficulty monsters (and varying loot mayhaps). What good are 800 spine bones to me when I have 50 tokens XD Maybe areas that 'unlock' with progressive victories, seeing as there's no warrior levels atm. Sorta like "Okay, you made it out alive 300 times now, you can try facing the big boss now, and if you beat that, you're free to try your hand at the next area". That way warriors and equipment would have growth potential too, provided that weapons will be expanded upon eventually.
Kijame The worst part is that thing doesn't always drop a damn skull, either. -w- Also, for one of my warriors, it was the 3rd monster that I encountered, fresh after creating that villager. Never showed up on my OP warriors until all of them got fitted with OP gear. Now it's a joke.
Honestly, they should just stick with a base amount of damage and apply the weapon's modifier, like Quagthistle said. And, if they feel that makes Warriors too strong, scale up the monster HP or general difficulty. It's more or less impossible to predict a monster's type beforehand (at least I think, it's random isn't it?) so trying to swap weapons in accordingly is a bit painstaking, or stepping out of battle to do it.
Also, I honestly wouldn't mind a button post-battle that would let you move to the next battle without having to close the window, like the Explorer's button. That wouldn't be too bad a bonus, I think. :D