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Rule Clarifications and MOD Updates

Posted by Mat on 12 Jul 2016, 12:26 pm

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We have been consolidating and reviewing a lot of feedback on various rules we have, and are happy to announce that all of the updated rules have been released.

1. The Terms of Service no longer forbids breasts, but instead focuses entirely on nipple exposure. Breasts are now allowed on Painties as well as artwork posted on Furvilla provided they follow the nipple rule. We feel this best represents a SFW environment while also not implying sexualization of people with that body shape.

2. The Terms of Service clarify our position on game asset trading with other browser games. The short answer is, we are fine with trading, however, we would like you to wait until the game is out of beta before doing so.

3. The Code of Conduct now indicates that CSS should not be used to cover or alter game stat information, including hiding or altering your or your villager's stats, or replacing your villager's image with CSS.

4. Our Forum Rules have now been updated to indicate that the phrase 'illegal drugs' refers to United States federal law, as there are discrepancies between the laws of different countries regarding what is an illegal drug, as well as individual states within the US.

5. Finally, after taking in all feedback with Painties and speaking with our Paintie moderators, we have completely revamped the Painties rule page in a way we hope clarifies everything regarding Paintie rules. We have been struggling with the inventive ways that players are creating some Painties, but unfortunately some are created in ways we did not intend for our bases to be used. We hope that this guide clarifies what we consider permissible for the use of our bases and helps clear confusion.

That now covers all the rules that have been changed thanks to your feedback. We also wanted to let you know that moderator applications are now closed. We received over a thousand applications and have hired our team. We do not yet have an ETA on releasing the forums as the moderators are occupied with ironing out issues with Painties. We will provide you an update when we have an idea of when the forums will be ready to re-release.

Last, here are a list of changes that have been implemented since Monday, the majority of them from suggestions e-mailed to us:
- grayed out Change Career button when idle
- destroy unwanted recipes from career page
- removed white gradient on long Private Messages
- Transfer Currency / Transfer Item on user page
- horizontal scrollbar appear in the message box when needed
- view all recipes/their reagents for reference: searching items in the museum now provides a list of reagents (for recipes), or a link to the recipe that crafts the item, or links to all recipes that use the item
- placed a button in the blacksmith career page that straight away takes you to repair requests
- Villagers page indicates which villagers are sick and with what
- item pages now include links to NPC shops if the item stocks there
- Paintie Removal button to strip a Paintie from a villager at the user's request
- the following items can now be used from the inventory on villagers who are not the active villager: medicines, pets, recipes, costumes, species potions, hp potions

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    • Also, for the record, this is the type of update I would leave a site over. There's other things coming out soon, like Legion, that reward hard work. And I'm all about playing a game that rewards hard work. Not one that punishes people for min/maxing and using their heads to work hard and succeed.


    • Came here to also complain about the new durability change. You're punishing those of us who worked hard to equip our warriors with the best possible items in order to succeed and farm items that we need. If you don't want the regular NPC items like the icy sword to do 200+ damage, okay, fine. Make it so that I have to use my hammers. But don't decrease durability on EVERY SINGLE EQUIPPED ITEM even when it's not in use. That's absolutely bizarre. Why even have 4 item slots then? Nobody is going to use all of them.

      Also, until you fix the rate at which durability decreases, you should not be messing around with it. It takes 60+ minutes to repair a mammoth tooth hammer that has only lost half its durability. It also costs 50+ steel to do so. That is not a feasible system, and eventually items will just not be worth repairing at all and nobody will want to have more than one warrior.

      You guys, as developers, are the ones who decided to have the rarest items like skulls and tokens dropping ONLY from warrior battles. You can't be surprised that so many people made warriors in order to farm those items to get costumes. Now you're basically punishing people for playing the game the way you intended. You don't have to go back to how it was before, but the current over-nerfing is ridiculous. A fair compromise is to remove the weapon damage stacking and just use the damage from the USED weapon, and make its durability go down. Then you need to address how godawful item repairs are. Reduce the amount of time + steel it takes to repair an item. That's a fair compromise. What you have now is just...it's horrible. I'm glad I realized it by reading these comments before all 6 of the mammoth tooth hammers I have on my warriors - that I WORKED FOR AND CRAFTED no less - broke for no reason.


    • I made a little survey about the new update, would appreciate it if you left your feedback!
      https://www.surveymonkey.com/r/38GYL8Y


    • Oh, wow. I guess I'm part of the Disgruntled Warriors camp as well :/
      I only just started warrior-ing because I realized how difficult it was early on, and now am only really doing it for lore
      but this durability thing is just ridiculous


    • Kijame I'd like it if Crafters could also make things for the other jobs(Now these are just small things so its not really a necessary thing or anything). Maybe not buff items but things like the Sword Container(Foxbury's Potion Bottle) or Anvil so we don't have to rely on town shops. Which I kinda get the reason WHY, so the money goes back into the base game and basically vanishes(Since the NPCs don't use it XD) but I keep forgetting I need more Containers and then I glare at the 500FC I have to shell out for 10. Especially since you need medicine a lot it seems so its worth having a stock of medicine ready. I would use my Crafter more if I had more reason to use it.


    • Kijame like making jewelry we can put on our villagers and painties, it could be scalable and moved to wheereever so wouldnt have problem not fitting others


    • @Chuchi And I mean crafter description even speaks of jewellery making and that their class benefits the advanced classes, but right now you only need them as middle step for costume making and other than that they have no use. I'd definitely love if they could make more use of a variety of raw material as per their description :D


    • I am SO glad that the first thing I do in the morning is check the news comments. Thanks to the 5+ pages of angry warriors I didn't waste a single durability point. :D

      Really angry now though since it means I won't be getting the 200 icy tokens I need for the 2 costumes I really want. >:(

      I guess I'll just switch my warrior to animal husbandry and work through my taming backlog...

      *throws salt everywhere*


    • @Chuchi something like your treatbag suggestion would work for domestication or 'feeding station' for collecting animals


    • HAHA, right! A handful of us have united against a common issue and, if they weren't before, I'm fairly certain the team is aware now of how back that update backfired. xD If there were items that gave similar bonuses as the costumes that could be equipped on any type of villager, that would definitely give value back to the crafter and tailor. It could be something akin to the minipet equip, where it just applies an imagine over the villager avatar, of like... I dunno... well... not a whip because that seems cruel but, maybe... One of those training clickers or something, or a treat bag. Then, they could buff the bonus from the costumes to increase their value (as if they need it, though).