Rule Clarifications and MOD Updates
Posted by Mat on 12 Jul 2016, 12:26 pm
We have been consolidating and reviewing a lot of feedback on various rules we have, and are happy to announce that all of the updated rules have been released.
1. The Terms of Service no longer forbids breasts, but instead focuses entirely on nipple exposure. Breasts are now allowed on Painties as well as artwork posted on Furvilla provided they follow the nipple rule. We feel this best represents a SFW environment while also not implying sexualization of people with that body shape.
2. The Terms of Service clarify our position on game asset trading with other browser games. The short answer is, we are fine with trading, however, we would like you to wait until the game is out of beta before doing so.
3. The Code of Conduct now indicates that CSS should not be used to cover or alter game stat information, including hiding or altering your or your villager's stats, or replacing your villager's image with CSS.
4. Our Forum Rules have now been updated to indicate that the phrase 'illegal drugs' refers to United States federal law, as there are discrepancies between the laws of different countries regarding what is an illegal drug, as well as individual states within the US.
5. Finally, after taking in all feedback with Painties and speaking with our Paintie moderators, we have completely revamped the Painties rule page in a way we hope clarifies everything regarding Paintie rules. We have been struggling with the inventive ways that players are creating some Painties, but unfortunately some are created in ways we did not intend for our bases to be used. We hope that this guide clarifies what we consider permissible for the use of our bases and helps clear confusion.
That now covers all the rules that have been changed thanks to your feedback. We also wanted to let you know that moderator applications are now closed. We received over a thousand applications and have hired our team. We do not yet have an ETA on releasing the forums as the moderators are occupied with ironing out issues with Painties. We will provide you an update when we have an idea of when the forums will be ready to re-release.
Last, here are a list of changes that have been implemented since Monday, the majority of them from suggestions e-mailed to us:
- grayed out Change Career button when idle
- destroy unwanted recipes from career page
- removed white gradient on long Private Messages
- Transfer Currency / Transfer Item on user page
- horizontal scrollbar appear in the message box when needed
- view all recipes/their reagents for reference: searching items in the museum now provides a list of reagents (for recipes), or a link to the recipe that crafts the item, or links to all recipes that use the item
- placed a button in the blacksmith career page that straight away takes you to repair requests
- Villagers page indicates which villagers are sick and with what
- item pages now include links to NPC shops if the item stocks there
- Paintie Removal button to strip a Paintie from a villager at the user's request
- the following items can now be used from the inventory on villagers who are not the active villager: medicines, pets, recipes, costumes, species potions, hp potions
Xalix why do you want to abandon her? If it's just because she's sick, why don't you cure her?
After all, you get one free healing from the store in the town hall.
Might it be worth to run from battles if its only a common creature? As the money/loot from those seems not worth the repair costs on the 75+ attack weapon.
Okay, I have a paintie, but it's sick and I want to ''abandon'' it. Is there a way I can turn her back to a timber wolf, and get my 100 furdollars back?
Spiritburn To be honest when I found out that costumes gave bonuses, I was surprised that potion species didn't XD Somehow that would have made sense in my head since they did require some work, at least in the beginning. Not sure how many wickerbeasts and friends we have running around now.
monsterglow They actually reduced the sickness frequency though, I remember how I spent the first days almost always sick. My Herbalist caught 5 different ones before I even had a chance to cure her of one XD
I haven't noticed a change in how often I get sick and I have all 10 little villagers.
I think that, until there are more species included, the costumes shouldn't have an affect on the species. Either that or they should make it to where the different species have costumes at least from their areas. (So spooky wickerbeast, aquatic manokit, etc)
on top of this REALLY terrible weapons changed, did they also change the frequency villagers get sick? i haven't been able to finish a single career action without EVERYONE getting sick.
Gasp! Children, cover your eyes, Mutiny has a nudist colony XD But yeah. I'm still on the fence as to whether I love or hate costumes having bonuses, since they are only available for the main six (and there's currently no plans to change that any time soon, not that I don't understand that) and also the characters of mine that I'd like to see in certain costumes don't always actually have the careers to benefit from this constellation D: And I gave them their careers according to personality, not necessity or efficiency XD
Kijame Maybe someday. For now, all my villagers will just have to run around naked. No wonder they get sick so often.
Mutiny Unless you got two explorers wearing costumes that give +5 exploration turns, then you don't have to 'waste half an explorer' as it were XD