Rule Clarifications and MOD Updates
Posted by Mat on 12 Jul 2016, 12:26 pm
We have been consolidating and reviewing a lot of feedback on various rules we have, and are happy to announce that all of the updated rules have been released.
1. The Terms of Service no longer forbids breasts, but instead focuses entirely on nipple exposure. Breasts are now allowed on Painties as well as artwork posted on Furvilla provided they follow the nipple rule. We feel this best represents a SFW environment while also not implying sexualization of people with that body shape.
2. The Terms of Service clarify our position on game asset trading with other browser games. The short answer is, we are fine with trading, however, we would like you to wait until the game is out of beta before doing so.
3. The Code of Conduct now indicates that CSS should not be used to cover or alter game stat information, including hiding or altering your or your villager's stats, or replacing your villager's image with CSS.
4. Our Forum Rules have now been updated to indicate that the phrase 'illegal drugs' refers to United States federal law, as there are discrepancies between the laws of different countries regarding what is an illegal drug, as well as individual states within the US.
5. Finally, after taking in all feedback with Painties and speaking with our Paintie moderators, we have completely revamped the Painties rule page in a way we hope clarifies everything regarding Paintie rules. We have been struggling with the inventive ways that players are creating some Painties, but unfortunately some are created in ways we did not intend for our bases to be used. We hope that this guide clarifies what we consider permissible for the use of our bases and helps clear confusion.
That now covers all the rules that have been changed thanks to your feedback. We also wanted to let you know that moderator applications are now closed. We received over a thousand applications and have hired our team. We do not yet have an ETA on releasing the forums as the moderators are occupied with ironing out issues with Painties. We will provide you an update when we have an idea of when the forums will be ready to re-release.
Last, here are a list of changes that have been implemented since Monday, the majority of them from suggestions e-mailed to us:
- grayed out Change Career button when idle
- destroy unwanted recipes from career page
- removed white gradient on long Private Messages
- Transfer Currency / Transfer Item on user page
- horizontal scrollbar appear in the message box when needed
- view all recipes/their reagents for reference: searching items in the museum now provides a list of reagents (for recipes), or a link to the recipe that crafts the item, or links to all recipes that use the item
- placed a button in the blacksmith career page that straight away takes you to repair requests
- Villagers page indicates which villagers are sick and with what
- item pages now include links to NPC shops if the item stocks there
- Paintie Removal button to strip a Paintie from a villager at the user's request
- the following items can now be used from the inventory on villagers who are not the active villager: medicines, pets, recipes, costumes, species potions, hp potions
Charien
Greater weapons definitively needs more steel to repair.
Basic weapon: ½ steel needed per damage point
Greater weapon: 2+ steel needed per damage point.
I'm not quite sure how much steel per greater weapon exactly, or if it's the same or there is variation, but it's enough that you with some equipment can speculate in simply buying new rather than repairing (especially for certain shields).
I did the math for Narwhal Spears, and even if you produce them yourself, it actually can pay off to repair a basic Narwhal Spear with 100 durability. They take a little more than 2 steel per damage point, but cost slightly more in FC to produce.
I am sorry to spam here or something... But anybody wants to trade Highest tier weapon of Dark/Balance with high Durability for a Dragon Tail Sword ?
Holone
Grabbed from my Oceandome Battle Tutorial. This also will work with am Elaborate sword, as has already been pointed out by Manah (and it looks like Kijame is following a similar tactic as well). ;)
Best Greater Weapon Equipment:
Narwhal Spear (balance) - 30 dmg
Monster Claw Axe (dark) - 50+ dmg
Dragon Tail Sword (light) 75+ dmg
Hit as much as possible with your highly durable Narwhal Spear!
- All common monsters will die in first hit with Narwhal Spear.
- All light and almost all balance Uncommon monsters will die from the first hit.
- Some rare light monsters will die from one hit with Narwhal Spear.
Hit the rest with the appropriate non-Oceandome weapons.
This will mean you don’t need to repair stuff nearly as often as you would otherwise.
Do the weapons with higher durability then need more steel to repair? Or is the steel amount the same?
Holone I'm similar with how Manah is doing. I have a 75DMG weapon for light and dark each, and a 25DMG Narwhal spear with higher durability for sweeping the mobs. I also have some 75DMG balance weapons if need be (or some weapons are in repair) and that seems to work just fine.
Holone I can tell you my tactic. I tend to use the Elaborate Sword for all common monsters. Its max durability is 200. You sacrifice some damage (it's only +25 DMG) but that durability is insane XD
I'm happy with the changes they made to the warrior career while I was sleeping.
Now what is your tactic guys? I don't like wasting 75 damage weapon durability points on the common monsters... The shop weapons don't have enough damage. I'll test out some weapon combinations during the day, but I'm interested in hearing how you go with the new system!
GlitterFreeze
On warrior loot drop rates, I don't think the sand dollars has gone down, and I'm assuming the coins/tokens/sand dollars costume loot are what you're referring to.
I started a new "collection to get 100" Friday, and got 95 now. I've had 647 wins, placing my sand dollar drop rate at 14.7 %. If anything, that means my drop rate has gone up. I was about 12.5 % drop rate for my first 200 coins. Costume three had 15.2 % and costume four had 13.6 %.
- Mind you, I played through the 6 hours with the first update, and some of the hours with the newest, but also has been sleeping through a lot of that (I'm in Europe). But for me the drop rate for the costume loot seems unchanged for the last 5 days or so. It's entirely possible that you're getting some of the bad luck I had in my first week.
Holy smokes, I never sold any of my weapons for that much. The highest I went was like 9k or so methinks.
Meh I am checking the market place since yesterday, never seen one under 30k :(