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Rule Clarifications and MOD Updates

Posted by Mat on 12 Jul 2016, 12:26 pm

ruleclarify.png

We have been consolidating and reviewing a lot of feedback on various rules we have, and are happy to announce that all of the updated rules have been released.

1. The Terms of Service no longer forbids breasts, but instead focuses entirely on nipple exposure. Breasts are now allowed on Painties as well as artwork posted on Furvilla provided they follow the nipple rule. We feel this best represents a SFW environment while also not implying sexualization of people with that body shape.

2. The Terms of Service clarify our position on game asset trading with other browser games. The short answer is, we are fine with trading, however, we would like you to wait until the game is out of beta before doing so.

3. The Code of Conduct now indicates that CSS should not be used to cover or alter game stat information, including hiding or altering your or your villager's stats, or replacing your villager's image with CSS.

4. Our Forum Rules have now been updated to indicate that the phrase 'illegal drugs' refers to United States federal law, as there are discrepancies between the laws of different countries regarding what is an illegal drug, as well as individual states within the US.

5. Finally, after taking in all feedback with Painties and speaking with our Paintie moderators, we have completely revamped the Painties rule page in a way we hope clarifies everything regarding Paintie rules. We have been struggling with the inventive ways that players are creating some Painties, but unfortunately some are created in ways we did not intend for our bases to be used. We hope that this guide clarifies what we consider permissible for the use of our bases and helps clear confusion.

That now covers all the rules that have been changed thanks to your feedback. We also wanted to let you know that moderator applications are now closed. We received over a thousand applications and have hired our team. We do not yet have an ETA on releasing the forums as the moderators are occupied with ironing out issues with Painties. We will provide you an update when we have an idea of when the forums will be ready to re-release.

Last, here are a list of changes that have been implemented since Monday, the majority of them from suggestions e-mailed to us:
- grayed out Change Career button when idle
- destroy unwanted recipes from career page
- removed white gradient on long Private Messages
- Transfer Currency / Transfer Item on user page
- horizontal scrollbar appear in the message box when needed
- view all recipes/their reagents for reference: searching items in the museum now provides a list of reagents (for recipes), or a link to the recipe that crafts the item, or links to all recipes that use the item
- placed a button in the blacksmith career page that straight away takes you to repair requests
- Villagers page indicates which villagers are sick and with what
- item pages now include links to NPC shops if the item stocks there
- Paintie Removal button to strip a Paintie from a villager at the user's request
- the following items can now be used from the inventory on villagers who are not the active villager: medicines, pets, recipes, costumes, species potions, hp potions

Write a comment 1760


    • Holone Kijame
      You definitively pay more to repair greater weapons than basic ones (more than 4 times as much steel, actually).
      And it's probably just my subjective feelings that thinks repairing a few points worth of damage feels cheaper than repairing a lot. It just feels cheaper. XD

      I really should put down some stats so I know for sure...

      Interestingly, if you're in Oceandome or Olde Foxbury, there will logically be a point, where it's cheaper not to repair a high durability greater weapon, compared to just making a new one. Durability keeps rising, but they cost the same to produce. So at some point you'll pay more in steel to repair, than you would to make a new (they'll be worth more in shops, though, so it definitively pays off to reach high levels of blacksmithing in these two regions).
      Haven't done the math to say if the same if the case for lower durability weapons from other regions.


    • Gwennafran I think we would need a lot of data if we want to find out the exact ratios.

      Based on my experience the needed steel and time depends on the how much durability points you'll repair and what type of weapon it is (basic/fine/greater).

      I think it doesn't make a difference if you repair highly damaged or slightly damaged weapon. But again it's my own assumption.


    • Holone I do not know the max durability, but I've heard of 50er items being potioned all the way to 100 so I reckon there's plenty room for maxing out. Potions only give 5 points per use though, so there's that!

      Gwennafran I haven't actually done any calculations but I noticed in a few instances that different durabilities were costing the same amount of steel/time (so within the same range of whatever increments are at work for fixing them). So I made it a habit to always go down to the last point before fixing them.


    • While on the topic of equipment: Has anyone looked into if the amount of steel used per repair-point is changed, depending on how damaged the weapon is?

      Is it actually cheaper per repair-point to patch of slightly damaged weapons with just 5 damage?
      Or is it irrelevant if you're repairing a weapon with 5 points or 50 points of damage?


    • Manah Yeah I prefer the Monster Tooth Knife for that reason, but it takes so much loot to make. I'm slowly replacing the Monster Claw Axes on all of my warriors.

      Kijame I was thinking about that, but I'm not sure if it's worth it or not. Probably it's worth it on the long run. Do you happen to know what it the max durability you can get with the potion?


    • I'm pretty sure helmets were valuable before that as well, since they didn't just add the 50DMG bonus to them after the weapon overhaul XD I'm less than 50 tokens away from crafting my first, I'm excited X3


    • Python
      Helmets most definitively are more valuable now. I'm slowly working to get one. 403 sand dollars to go. XD

      Manah Kijame
      Very nice points. :)


    • Plus, with Foxbury's durability potion you can increase durability of any weapon of choice to increase its longevity, so there's that!


    • Also want to add, if you find that your Monster Claw Axe (dark Greater Weapon) gets dodged too easily and you need an extra bit of DMG, you can also opt for the Monster Tooth Knife (dark Fine Weapon). It has a max durability of 25, but dishes out 75 DMG. To compare, the Axe deals 50 DMG on average. Not sure if accuracy is actually implemented or just part of the tooltip, but it's probably something to consider as well. It probably repairs a bit faster too.