Rule Clarifications and MOD Updates
Posted by Mat on 12 Jul 2016, 12:26 pm
We have been consolidating and reviewing a lot of feedback on various rules we have, and are happy to announce that all of the updated rules have been released.
1. The Terms of Service no longer forbids breasts, but instead focuses entirely on nipple exposure. Breasts are now allowed on Painties as well as artwork posted on Furvilla provided they follow the nipple rule. We feel this best represents a SFW environment while also not implying sexualization of people with that body shape.
2. The Terms of Service clarify our position on game asset trading with other browser games. The short answer is, we are fine with trading, however, we would like you to wait until the game is out of beta before doing so.
3. The Code of Conduct now indicates that CSS should not be used to cover or alter game stat information, including hiding or altering your or your villager's stats, or replacing your villager's image with CSS.
4. Our Forum Rules have now been updated to indicate that the phrase 'illegal drugs' refers to United States federal law, as there are discrepancies between the laws of different countries regarding what is an illegal drug, as well as individual states within the US.
5. Finally, after taking in all feedback with Painties and speaking with our Paintie moderators, we have completely revamped the Painties rule page in a way we hope clarifies everything regarding Paintie rules. We have been struggling with the inventive ways that players are creating some Painties, but unfortunately some are created in ways we did not intend for our bases to be used. We hope that this guide clarifies what we consider permissible for the use of our bases and helps clear confusion.
That now covers all the rules that have been changed thanks to your feedback. We also wanted to let you know that moderator applications are now closed. We received over a thousand applications and have hired our team. We do not yet have an ETA on releasing the forums as the moderators are occupied with ironing out issues with Painties. We will provide you an update when we have an idea of when the forums will be ready to re-release.
Last, here are a list of changes that have been implemented since Monday, the majority of them from suggestions e-mailed to us:
- grayed out Change Career button when idle
- destroy unwanted recipes from career page
- removed white gradient on long Private Messages
- Transfer Currency / Transfer Item on user page
- horizontal scrollbar appear in the message box when needed
- view all recipes/their reagents for reference: searching items in the museum now provides a list of reagents (for recipes), or a link to the recipe that crafts the item, or links to all recipes that use the item
- placed a button in the blacksmith career page that straight away takes you to repair requests
- Villagers page indicates which villagers are sick and with what
- item pages now include links to NPC shops if the item stocks there
- Paintie Removal button to strip a Paintie from a villager at the user's request
- the following items can now be used from the inventory on villagers who are not the active villager: medicines, pets, recipes, costumes, species potions, hp potions
Some more site suggestions now that some of my villagers are over two weeks old XD
1. I suggest that the disease system be reballanced a bit, I've experienced from time to time some of my villagers catching a disease almost right after I've cured them and having several of them catch them in a row during explorations and harvesting my plants. While dealing with reduced performance is understandable, I don't think there should be a disease that keeps your villager from working, and if it does, it should be a bit harder to get three times in a row. In addition to that, I think there should be a bit of a cool down time between getting a disease and a villager cap when it comes to how many can be sick at once as I personally find it a bit frustrating and I imagine other players that experience this as well might find their interest for the game wan because of it.
2. On the same note, I think when we visit the doctor in the village to cure our villager that we should be able to select from a list of our villagers to cure rather than our active one, I feel this might streamline things a bit more.
3. From the inventory menu, I think there should be a way to get to user stalls from there, as I find myself often going from there, to the town hub and then to the user stalls after seeing what I have. Perhaps when we click on an item to buy it, it should show how many of it we already have in our inventory as well? This might cut out the middle man a bit so to speak.
Thanks for your consideration and your hard work guys!
ALSO THANK YOU TO THE ANON THAT SENT ME THE THING? So awesome of you ;w;
Would anybody be interested in trading [my] wood slabs for [your] steel? Warrior update ate my steel up pretty quickly, whoops! from 700 to 14 in 24hrs lol
I have 550 slabs available for anyone interested.
Kijame As it is, I just caught a forth disease on another villager right now, this all happened within a span of a few minutes. I can accept that sometimes you're going to have to be patient or buy something to cure your villager, but having them all catch something at once? I didn't have this much trouble when I first started playing the game and I feel that it could easily kill someone else's interest in the game as well if they run into a pretty major bad luck stint.
Kijame Ah, interesting to know, guess they're all past two weeks. I just find it a bit annoying when 3 of them catch it in the same day. I do think that the sickness catching thing needs to be reballanced a bit more, especially this early on, some of my villagers catch a sickness twice in one setting and that's a bit much when you're trying to enjoy the game in my opinion, There needs to be a cap of how many of your villagers can be sick at once or a cool down period of sorts between catching a disease
Also don't forget that once a day you can cure your villagers in town ^^ One of them, anyways.
Actually Riboo , as a beginner you have the "Beginner's Boon" when your villager is less than 2 weeks old and catches the major illness. This boon treats the major illness like a minor one, so even when you have Ferality, you can still work. Just halved like with other illnesses.
I can't say I'm too big on ferility making it so your villager can't even work right now, if it cuts their counts in half, that's fine, but what about beginners that only have one villager and they catch that right away? You've essentially forced them to be unable to play the game if they haven't earned enough to buy a potion.
Lelouch And I find it rather frustrating that Super Rare pets have the exact same odds as Rare pets as far as getting special coloured offspring goes. Not that I'd even have a rare colour pet yet, but... yeah XD
Lelouch According to NASA, it's classified as a dwarf planet. smolplanet
Didn't they reinstate Pluto? I thought I saw something about that awhile ago.