Rule Clarifications and MOD Updates
Posted by Mat on 12 Jul 2016, 12:26 pm
We have been consolidating and reviewing a lot of feedback on various rules we have, and are happy to announce that all of the updated rules have been released.
1. The Terms of Service no longer forbids breasts, but instead focuses entirely on nipple exposure. Breasts are now allowed on Painties as well as artwork posted on Furvilla provided they follow the nipple rule. We feel this best represents a SFW environment while also not implying sexualization of people with that body shape.
2. The Terms of Service clarify our position on game asset trading with other browser games. The short answer is, we are fine with trading, however, we would like you to wait until the game is out of beta before doing so.
3. The Code of Conduct now indicates that CSS should not be used to cover or alter game stat information, including hiding or altering your or your villager's stats, or replacing your villager's image with CSS.
4. Our Forum Rules have now been updated to indicate that the phrase 'illegal drugs' refers to United States federal law, as there are discrepancies between the laws of different countries regarding what is an illegal drug, as well as individual states within the US.
5. Finally, after taking in all feedback with Painties and speaking with our Paintie moderators, we have completely revamped the Painties rule page in a way we hope clarifies everything regarding Paintie rules. We have been struggling with the inventive ways that players are creating some Painties, but unfortunately some are created in ways we did not intend for our bases to be used. We hope that this guide clarifies what we consider permissible for the use of our bases and helps clear confusion.
That now covers all the rules that have been changed thanks to your feedback. We also wanted to let you know that moderator applications are now closed. We received over a thousand applications and have hired our team. We do not yet have an ETA on releasing the forums as the moderators are occupied with ironing out issues with Painties. We will provide you an update when we have an idea of when the forums will be ready to re-release.
Last, here are a list of changes that have been implemented since Monday, the majority of them from suggestions e-mailed to us:
- grayed out Change Career button when idle
- destroy unwanted recipes from career page
- removed white gradient on long Private Messages
- Transfer Currency / Transfer Item on user page
- horizontal scrollbar appear in the message box when needed
- view all recipes/their reagents for reference: searching items in the museum now provides a list of reagents (for recipes), or a link to the recipe that crafts the item, or links to all recipes that use the item
- placed a button in the blacksmith career page that straight away takes you to repair requests
- Villagers page indicates which villagers are sick and with what
- item pages now include links to NPC shops if the item stocks there
- Paintie Removal button to strip a Paintie from a villager at the user's request
- the following items can now be used from the inventory on villagers who are not the active villager: medicines, pets, recipes, costumes, species potions, hp potions
Holone That's why I said I have to domesticate them again XD I started giving them away because I had enough domesticated ones, but since animals are like seeds now, imma need them again XD
Yooooo, whoever moved the exploration button to a spot that makes clicking it easier.
You're the real mvp.
Gwennafran Yes, I do. I didn't wanted to ask you again xD
Kijame Unfortunately I doesn't reward mastery points from past successful domestication. But it's still a fantastic update :D
Oh, looks like I'll have to go back and domesticate the animals I kept giving away because I had enough of them now. XD
Oh wow. Tons of new little fixes. Animal husbandry mastery added, more explore possible and the explore button now stays in a fixed position.
So many nice things!
Holone
Still need the Narwhal Spear Schema?
Clarification on the most recent bug fix:
"The first bug fix that we made earlier today was to fix a bug in which warriors would not take damage the same turn that their shield broke, in this bug a warrior with 10/20HP with a +10HP shield equipped could receive 5 damage, but their HP would only "drop" to 10/10HP (instead of 5/10HP) if their shield broke.
We fixed this but accidentally introduced a new bug where the warrior's maximum HP would not change if their shield broke in battle, in this bug a warrior with 10/20HP with a +10HP shield equipped could receive 5 damage, but their HP would drop to 5/20HP (instead of 5/10HP) if their shield broke.
Both bugs have now been fixed and in this case the warrior's HP should now correctly drop to 5/10HP. This still means that the warrior's HP will remain at 5/20HP if a new shield is equipped, but if you currently have a warrior with bugged HP (i.e. displaying 20HP when their shield is currently broken), the HP should become unbugged after equipping your next weapon or armor. "
Meanwhile someone sent me 4 narwhal horns yesterday so I could make 4 spears but now I can't even make one with that amount XD Won't need as many coral staves anymore though... XD
*The moment you realize you don't have the recipe for the weapon you want to make...*
May I as someone buy a Narwhal Spear Schema for me, please? I stocked up on ingredients and just found out I don't have the recipe yet xD
Digibat
I never noticed you don't lose HP the same turn your weapon breaks... quite confusing, this update. Anyway, bug report sent, we'll see what it says~
I'm 90% sure that update said weapon before and now it says shield. Kinda like with the update yesterday XD