Rule Clarifications and MOD Updates
Posted by Mat on 12 Jul 2016, 12:26 pm
We have been consolidating and reviewing a lot of feedback on various rules we have, and are happy to announce that all of the updated rules have been released.
1. The Terms of Service no longer forbids breasts, but instead focuses entirely on nipple exposure. Breasts are now allowed on Painties as well as artwork posted on Furvilla provided they follow the nipple rule. We feel this best represents a SFW environment while also not implying sexualization of people with that body shape.
2. The Terms of Service clarify our position on game asset trading with other browser games. The short answer is, we are fine with trading, however, we would like you to wait until the game is out of beta before doing so.
3. The Code of Conduct now indicates that CSS should not be used to cover or alter game stat information, including hiding or altering your or your villager's stats, or replacing your villager's image with CSS.
4. Our Forum Rules have now been updated to indicate that the phrase 'illegal drugs' refers to United States federal law, as there are discrepancies between the laws of different countries regarding what is an illegal drug, as well as individual states within the US.
5. Finally, after taking in all feedback with Painties and speaking with our Paintie moderators, we have completely revamped the Painties rule page in a way we hope clarifies everything regarding Paintie rules. We have been struggling with the inventive ways that players are creating some Painties, but unfortunately some are created in ways we did not intend for our bases to be used. We hope that this guide clarifies what we consider permissible for the use of our bases and helps clear confusion.
That now covers all the rules that have been changed thanks to your feedback. We also wanted to let you know that moderator applications are now closed. We received over a thousand applications and have hired our team. We do not yet have an ETA on releasing the forums as the moderators are occupied with ironing out issues with Painties. We will provide you an update when we have an idea of when the forums will be ready to re-release.
Last, here are a list of changes that have been implemented since Monday, the majority of them from suggestions e-mailed to us:
- grayed out Change Career button when idle
- destroy unwanted recipes from career page
- removed white gradient on long Private Messages
- Transfer Currency / Transfer Item on user page
- horizontal scrollbar appear in the message box when needed
- view all recipes/their reagents for reference: searching items in the museum now provides a list of reagents (for recipes), or a link to the recipe that crafts the item, or links to all recipes that use the item
- placed a button in the blacksmith career page that straight away takes you to repair requests
- Villagers page indicates which villagers are sick and with what
- item pages now include links to NPC shops if the item stocks there
- Paintie Removal button to strip a Paintie from a villager at the user's request
- the following items can now be used from the inventory on villagers who are not the active villager: medicines, pets, recipes, costumes, species potions, hp potions
Is it possible to move one of your villagers into a better (more durability) house?
Whaaat happened to the skills? I had my carpenter so close to 250 then bam! Hes 65 or something now, and skills only advance with one point per item built for some reason? So they either degrade slower or its gonna be a pain getting back to 250 x.x
Hahaha, I hear the one about explorer bonus from costumes kinda being nerfed by this. With just 6 villagers (and not wanting more), they're still really useful, though.
That said, this actually puts a pretty little nerf on the previously super nice Aquatic Costume bonuses. Both explore and animal handling bonuses suddenly no longer are quite as nice.
Kijame Yeah, I have a Wuff at 2/10, but oh well xD A tame exchange would be awesome! I really can't wait for the forums to come back on. I still need a lot of recipes and costumes... I'm a bit un-pleased with the hourly exploration getting upped, because I got the costumes for BOTH of my explorers just to max out the hourly cap.
Gwennafran Thank you again! *.*
This is just a random fun sidenote, but when I checked my mastery status for a tamer, it showed a different coloured version for the Wabbit, so that means it goes for all colours of that species, which is awesome (and it was fun refreshing through the colours, too XD)
Schema sent
Come to think of it, this is actually a reeeally clever way of introducing a bunch of changes.
Make them while most the players are sleeping, and make a whole bunch of much requested different stat changes and improvements, meaning small nerfs totally will be overlooked by people happily cheering over the moved explore button.
Holone So fun story, just before this, I had a Wabbit at 1/10. So I'll be stuck at 95% after it meaning I need to tame another to 1/10 to get 100 for that tamer XD But oh well!
My only regret would be having to re-tame those pets from other places. Since I can't get any untamed ones on my own. But maybe when the forums are open again we can have a tame exchange XD
Kijame I know! xD You're so patient.
I only bother with the rarer ones for now. Like, they're already tamed if you breed 2 tamed ones together. I'm only after the rare colors anyway. :D
Totally get rebalancing and changes but some of this stuff is massive and a pain. _ @ like the construction workers losing a huge chunk of their skill. :/ Seems like the hammer is swinging too wildly.
(Not saying I'm asking for them back, I'm sure there's plenty more where those extras came from XD