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Rule Clarifications and MOD Updates

Posted by Mat on 12 Jul 2016, 12:26 pm

ruleclarify.png

We have been consolidating and reviewing a lot of feedback on various rules we have, and are happy to announce that all of the updated rules have been released.

1. The Terms of Service no longer forbids breasts, but instead focuses entirely on nipple exposure. Breasts are now allowed on Painties as well as artwork posted on Furvilla provided they follow the nipple rule. We feel this best represents a SFW environment while also not implying sexualization of people with that body shape.

2. The Terms of Service clarify our position on game asset trading with other browser games. The short answer is, we are fine with trading, however, we would like you to wait until the game is out of beta before doing so.

3. The Code of Conduct now indicates that CSS should not be used to cover or alter game stat information, including hiding or altering your or your villager's stats, or replacing your villager's image with CSS.

4. Our Forum Rules have now been updated to indicate that the phrase 'illegal drugs' refers to United States federal law, as there are discrepancies between the laws of different countries regarding what is an illegal drug, as well as individual states within the US.

5. Finally, after taking in all feedback with Painties and speaking with our Paintie moderators, we have completely revamped the Painties rule page in a way we hope clarifies everything regarding Paintie rules. We have been struggling with the inventive ways that players are creating some Painties, but unfortunately some are created in ways we did not intend for our bases to be used. We hope that this guide clarifies what we consider permissible for the use of our bases and helps clear confusion.

That now covers all the rules that have been changed thanks to your feedback. We also wanted to let you know that moderator applications are now closed. We received over a thousand applications and have hired our team. We do not yet have an ETA on releasing the forums as the moderators are occupied with ironing out issues with Painties. We will provide you an update when we have an idea of when the forums will be ready to re-release.

Last, here are a list of changes that have been implemented since Monday, the majority of them from suggestions e-mailed to us:
- grayed out Change Career button when idle
- destroy unwanted recipes from career page
- removed white gradient on long Private Messages
- Transfer Currency / Transfer Item on user page
- horizontal scrollbar appear in the message box when needed
- view all recipes/their reagents for reference: searching items in the museum now provides a list of reagents (for recipes), or a link to the recipe that crafts the item, or links to all recipes that use the item
- placed a button in the blacksmith career page that straight away takes you to repair requests
- Villagers page indicates which villagers are sick and with what
- item pages now include links to NPC shops if the item stocks there
- Paintie Removal button to strip a Paintie from a villager at the user's request
- the following items can now be used from the inventory on villagers who are not the active villager: medicines, pets, recipes, costumes, species potions, hp potions

Write a comment 1760


    • Mutiny Eyup. I forgot about that a few times with my animal tamers XD


    • Interestingly on that point, you can pretty much see Shark Tooth Spear turning into the new "Oceandome blacksmith leveling" item if you look at the user stalls right now.
      The new schema data means they are super cheap to produce, if you already got shark tooth lying around, and there's no other drop/loot ingredients involved, that you might would want to use for other weapons, once your skill level goes high.


    • So today I learned that if you started an action when sick and then cured your villager the time stays the same. Ah well. Live and learn.


    • Yeah I'd love to be able to smith for skill and then disassemble the items to at least get a fraction back because the armor and weapon market seems relatively saturated by now. Maybe turn the Explorer into a Scavenger/Adventurer and let him recycle items over a period of time? That way he doesn't sit idle for 50+ minutes every hour.


    • My apologies, didn't know there was calculation involved, admittedly not very versed in the Warrior career as it were.


    • At some points wish my villagers could work a bit faster. I really want to get over with Mastering Medicinal Gauzes and having Complete Mastery over Quetzal Medicine. This way I will be finally able to help anybody from this village.

      Also seeking 3 nice people to take a Dragon Tooth Shield from me. They are undamaged and have.Max Durabilities at 25/27/31
      (I really wish they added option to scrap weapons and armor so you could reuse some components in new, better items ;; Like based on blacksmith's skill)


    • Now that the grace period for sicknesses has passed, I wonder how reinstating the protection quotient is gonna affect us all XD


    • Macrotiskit
      Yeah the Manor has a quotient of about 2.9, if actually calculated.


    • ACTIVE WARRIORS:
      1738
      BATTLES WON:
      3988

      So it'd be a little over 2


    • Macrotiskit Seconded, usually I avoid social interaction with others because I'm incredibly tempermental and just one of those personalities that doesn't mix well with others, but the community here had been really chill and friendly and I've felt comfortable enough to participate. So thanks for being awesome, everyone~ ♥

      Also, quotient at 5 over here in Dergonmouf