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Rule Clarifications and MOD Updates

Posted by Mat on 12 Jul 2016, 12:26 pm

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We have been consolidating and reviewing a lot of feedback on various rules we have, and are happy to announce that all of the updated rules have been released.

1. The Terms of Service no longer forbids breasts, but instead focuses entirely on nipple exposure. Breasts are now allowed on Painties as well as artwork posted on Furvilla provided they follow the nipple rule. We feel this best represents a SFW environment while also not implying sexualization of people with that body shape.

2. The Terms of Service clarify our position on game asset trading with other browser games. The short answer is, we are fine with trading, however, we would like you to wait until the game is out of beta before doing so.

3. The Code of Conduct now indicates that CSS should not be used to cover or alter game stat information, including hiding or altering your or your villager's stats, or replacing your villager's image with CSS.

4. Our Forum Rules have now been updated to indicate that the phrase 'illegal drugs' refers to United States federal law, as there are discrepancies between the laws of different countries regarding what is an illegal drug, as well as individual states within the US.

5. Finally, after taking in all feedback with Painties and speaking with our Paintie moderators, we have completely revamped the Painties rule page in a way we hope clarifies everything regarding Paintie rules. We have been struggling with the inventive ways that players are creating some Painties, but unfortunately some are created in ways we did not intend for our bases to be used. We hope that this guide clarifies what we consider permissible for the use of our bases and helps clear confusion.

That now covers all the rules that have been changed thanks to your feedback. We also wanted to let you know that moderator applications are now closed. We received over a thousand applications and have hired our team. We do not yet have an ETA on releasing the forums as the moderators are occupied with ironing out issues with Painties. We will provide you an update when we have an idea of when the forums will be ready to re-release.

Last, here are a list of changes that have been implemented since Monday, the majority of them from suggestions e-mailed to us:
- grayed out Change Career button when idle
- destroy unwanted recipes from career page
- removed white gradient on long Private Messages
- Transfer Currency / Transfer Item on user page
- horizontal scrollbar appear in the message box when needed
- view all recipes/their reagents for reference: searching items in the museum now provides a list of reagents (for recipes), or a link to the recipe that crafts the item, or links to all recipes that use the item
- placed a button in the blacksmith career page that straight away takes you to repair requests
- Villagers page indicates which villagers are sick and with what
- item pages now include links to NPC shops if the item stocks there
- Paintie Removal button to strip a Paintie from a villager at the user's request
- the following items can now be used from the inventory on villagers who are not the active villager: medicines, pets, recipes, costumes, species potions, hp potions

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    • A low digit villager is a villgaer with a low ID
      http://www.furvilla.com/villager/56
      vs
      http://www.furvilla.com/villager/122100

      I dont have a big fuss over them myself
      but I plan on keeping my only low digit because he was my first villager...and I get a sense of satisfaction at the fact if you search Dipper mines the first to appear. We need more Dipper Pines night spotted wickerbeasts.


    • Anyone need seeds?


    • Could anyone donate me some more wood they plan on throwing out?

      I will try to give something back ♥


    • What is a low digit villager and when will the pop-up formatting on the mobile website be fixed?
      Also, last time I checked, I can't create new villagers using the mobile website, it only highlights the open slot. This is annoying because I have to wait for the perfect species to come along to adopt instead of just being able to create the correct character.

      Also, sometimes the invisible formatting of the pop up windows will become screwed up. Sometimes, when I tap within the window, it closes it instead, for instance, or, prominently, I'll click on one seed to plant and it'll select the seed two rows below it.

      Could you also introduce a 'live calculation' for trading and selling? So when you buy x amount of something, it's calculated on the window so you can see how much you're spending without doing the math yourself, and the same goes for when you put things up in your stall.

      One last suggestion: when FURVILLA gets big, the market system is going to collapse. It's currently too individualistic. It'd be better to group all offers under the monetary value instead of each separate user who is posting it. For instance, instead of me posting "95 Frozen Wood Slabs for 35 a unit", my offers would be assimilated by the market and filed under "Offers of Frozen Wood Slabs for 35 per unit", adding 95 wooden slabs to the stockpile of frozen wooden slabs already there.

      Let's say that Poofdog is selling 50 frozen wood slabs for 35 each. Okay, great. Now there is a total of 145 frozen wood slabs being sold for 35 FC each.

      The buying method could be one of two, or both.

      1) You could make offers (50 frozen wood slabs at 35 FC each) that would be slowly fulfilled by sellers (when an offer appeared that sells 10 frozen wood slabs at 35 each, your purchase offer would automatically buy those ten and you'd be left with 40 unfulfilled purchases of frozen wood slabs)

      2) You could select specific price brackets to purchase from (you'd browse the market, find a price bracket you're okay wih, and select how much of the item in that bracket to buy.)

      Ah, perhaps you're wondering how people would be payed. The sorting algorithm would place importance on 1) Longest held offers and 2) Smallest unit offers. An offer to sell 10 Steel which has been online for three days would be more important than an offer to sell 10 Steel which has been online for half of an hour, for instance.

      That is to say that he interface makes everything LOOK nice and neat but what's actually going on is that it's sorting all offers into several groups while still tracking each individual offer's identity. That way, when X amount of whatever is purchased, it will be payed fairly to the offerer.

      The reason why I believe this system should be implemented is because once we exceed a certain number of players that actively engage in the trading market, deals will become impossible. It already happens - you go to purchase something and OH NO SOMEONE ALREADY BOUGHT IT.

      This system will alleviate that because no longer are you relying on getting to an offer before someone else, you can set it up so that you automatically pay when the materials become available. And, also, I figure this is decently fair because it places more importance on offers that are smaller (quicker to finish) and have been online for longer (the user has been waiting for longer than someone else).

      I don't know if you read all of this, but I hope you did. If you have any questions, please privately message me.


    • Low digit villagers are like shiny pokemon. Valuable for people who want them because they're rare. Some people want'em, other people can't be fussed. That's the best analogy I can think of.


    • Other than spending an hour transferring pets around to myself, is there a way to rearrange the little buggers in their stables?


    • Quick Question to Olde Foxbury inhabitants : If you would have a 200 Durability Elaborate Sword, would you care to trade it for a 50 Durability Dragon Tail Sword/two of them ?


    • Wendiz For the novelty of it/collection purposes. More or less to say they have the 200th villager, for example. No advantage, other than among fellow collectors, that's pretty much it. C:


    • This has probably been asked before, but it's kind of hard to keep track of these comment sections so I'm asking again;

      Why are people so insterested in low digit villagers? I don't really understand.


    • Helps if I scroll down to read... I'll send both bats and the spirit your way.