Terms of Service Changes
Posted by Mat on 6 Jul 2016, 12:37 am
We have altered our Terms of Service to clarify and address two points of concern raised to our support channels by players.
1) The Terms no longer forbid "exposed female nipples" and "exposed female breasts," but instead all exposed nipples and all exposed breasts.
2) Players hold the copyright to their user-submitted content (such as forum posts), and provide Furvilla with an industry-standard license to use that content to display it to other Furvilla players.
3) Furvilla owns the copyright to its bases, as well as all derivative works of them. However, players retain the copyright to their characters and designs.
Thank you for your feedback and we hope these changes address the concerns.
This is a long shot but... I'm looking to trade a Dutch AD Morphing Potion for a 2 digit ID Villager! Or a Wickerbeast + Dutch AD Morphing Potion for a single-ID Villager.... (this one is likely impossible lol)
Arioch1530 If I'm recalling correctly, I repaired two points for 10 wood/1 hour.. so 30min/1 point self-repaired would have been 5 wood. I may be full of it and remembering incorrectly, though! It could very well be the same as the maintenance market, I switched my construction worker out and can't hop back to verify at the moment.
ohhhdani I'm assuming that just like, basic fur-covered boobers with no nipples are still ok as long as they're not too detailed/sexualized... or, well, hoping so anyway because otherwise my chubby possum character's body shape will look very strange and off-balance with a large part of her body shape just removed. I assumed that rule means like... if you draw a sexy sexpot character and just barely cover the nipples while still making it lewd looking then it can still get rejected.
Takopus Thank you! So much is dependent on having a specific villager active and it's hard to unravel. I will try that as soon as they are done building. Are you seeing similar costs of 10 wood/30 minutes per point?
Does anyone know hot to use the Item Durability Potion?
Arioch1530 If your construction worker villager is unoccupied and is your active, just go to the lookup page of your housed villager and click 'repair' under the durability notice by the listed home. Been repairing my own structures without having to go through the maintenance market. :)
Congrats to the mods! Cannot wait for the forums to be back up. Thanks again for all the staff do, you've been very fast. : )
https://mobile.twitter.com/furvilla/status/750799435517468672 We're keeping all our beta stuff, hopefully! Unless there's a major exploit!
Anyone interested in trading 2500FC for 200FD? If yes, message me!!
OK, I think I got it figured out. The villager in the house needing repairs must be the active villager. It appears that you cannot repair your own structures (unless maybe you find your own construction worker in the list? mine is busy so I can't test that yet). Your wood is used to make the repair (so the repairing furry is not out supplies) and you can select what wood you want used from your inventory.
The cost and time seems pretty off. I'm looking at 10 wood and 30 minutes to repair a single point of durability on a house that took 150 wood to create in 6 hours. You are essentially rebuilding a house every 15 days in terms of materials (at a longer repair time in those 15 days than it took to create the house in the first place).
Also the list seems to show all construction workers, regardless of availability. It took several clicks to find one that wasn't already busy.
I'll wait another point or two of durability and try to test finding my own construction worker as soon as they are free.