Terms of Service Changes
Posted by Mat on 6 Jul 2016, 12:37 am
We have altered our Terms of Service to clarify and address two points of concern raised to our support channels by players.
1) The Terms no longer forbid "exposed female nipples" and "exposed female breasts," but instead all exposed nipples and all exposed breasts.
2) Players hold the copyright to their user-submitted content (such as forum posts), and provide Furvilla with an industry-standard license to use that content to display it to other Furvilla players.
3) Furvilla owns the copyright to its bases, as well as all derivative works of them. However, players retain the copyright to their characters and designs.
Thank you for your feedback and we hope these changes address the concerns.
Bottom the forums and chat were open. They had to shut them down because things got out of hand. They'll be back up soon.
Bottom : It's beta. Why are you paying real money in the first place, other than trying to get some sort of non-existent special influence by bragging that you have?
So 648 items found later and still no Sky Coins, which is an uncommon item supposedly. So that being said, I think I've found a showstopper bug for Quetzal Palace crafters essentially.
Opening the site to the public without having any form of p2p communication other than news comment was a really, really stupid idea. It's impossible to get help without going through dozens of comment pages, and what can be found is quite scarce. Admits should at least get the forum open so people can get proper help and also give suggestions and feedback. People are paying real money for things on a site that literally is half broken. :/
Chaossal If you go to the career page of the villager who is doing the repairs, you can click the complete button yourself! I hope this helps!
luminosity
Yeah right now how the maintenance market works is that the person who you clicked to fix it has to click complete so that the repairs are complete and it is returned to you. I hope they change it as people can leave the game and then you would never get your item back.
Hello, I think that it would be better to remove the rate of failure and to put directly a longer time. For example: for 1 = 10min, 2 = 20 min, 3 =30 min ect OR directly to remove 10 stages and to put the taming at 12h for the common species, and 120h for the great rare.
Rafiki The dark-type weapons are called Monster Knife Tooth and Monster Claw Axe - I believe the Axe is the better of the two, though it would be nice if someone who has the recipes could confirm. I hope this helps!
I have to agree with feral - the failure rate is a bit much.
For things like the doctors - fair enough. You can actively raise the percentage of how much the potions will work. That's fun, it makes you want to keep trying.
But things like domesticating animals - there's no way to improve your animal husbandry skill (or if there is I've missed it)
Why is there a failure rate in domestication? It takes 10 times, 10 minutes each. That's 1 hour 40 minutes (sans failures). That seems a long enough time, does there really need to be a chance to fail? Or, if so, could we get some way to improve the skill level so this happens less?
I like this game a lot but there's times it's weirdly frustrating.
Can someone please put me out of my misery and tell me what the dark (1000 schema) weapon is called?