Career Change Times
Posted by Mat on 4 Jul 2016, 11:24 pm
Greetings villagers, we have changed the Career Change cooldown to two hours. This means you can now switch your villager's career every two hours, specifically at :00 on even-numbered hours. If you don't know how to change your career, please navigate to your villager's profile and click on Careers (View All).
Also, please follow us on Twitter - we tweet small updates to the game there, especially QOL changes!
Would anyone happen to know what clock/timezone the game's clock is based on? I noticed the time computer were different than the one on the website.
Natala Currently they only show the 30 cheapest of that item (I believe that is the number), so anything above those prices doesn't get shown. It's frustrating, especially for things like medicine where you want to increase the prices as potency goes up, but it won't show up. You can try posting your stall on a site like tumblr in the Furvilla or Furvilla sales tag and see if you have any luck!
Natala - I'm sure it's a known issue, it's been mentioned previously in the comments. I believe Drienmaar has mentioned passing the information along. However, I cannot say for sure if it's been reported to them directly, it doesn't hurt to send in a report.
Huh. So when I look at listings to see what prices are for what I'm selling mine doesn't show up. It looks like it only shows a certain number and then does not show anymore - there's no extra pages that I can see. I know there's more, because I have some of the item for sale. It only shows the cheapest which for medicines that aren't the low potency is an issue. Anyone know how to make more show or if this is a known issue before I report it?
LatiasChild I also just remembered about this! It's a google docs where users are complaining recipes, items, etc. You might find that useful until the site decides to implement an item catalogue of its own.
https://docs.google.com/spreadsheets/d/1qmzL-2-kH9LEQzV-EU7DSxBZ_RM_qnt7fCZ6aWTq0Jc/edit?pref=2&pli=1#gid=1229974458
LatiasChild I also just remembered about this! It's a google docs where users are complaining recipes, items, etc. You might find that useful until the site decides to implement an item catalogue of its own.
LatiasChild If you're looking to see recipes, you can check out the wiki! We don't have everything yet, but if you click on the shop where the recipe you're interested in can be bought, you will be able to find the components you need. (So far the Doctor recipies are the only ones fully complete, I'm working on getting more data if you have any recipies that you see aren't there!)
http://furvilla.wikia.com/wiki/Tiger_Eye_Peak
If you'd like your suggestions and complaints looked over faster try using the reports and contact us resources found at the bottom of the page. It's a better way to communicate to the people who can do something about it, otherwise it might be looked over with all the comments.
dorumon210 I could trade you a Fang Club for a icy sword if you want! Just let me know.
Here are some things that need changing: The ability to view recipes even while in a different career (I'm trying to earn enough supplies to make something but I can't tell what I need exactly as I'm an explorer and trying to get more supplies for it), as well as an ability to look through an item catalogue (how am I supposed to know about things in other villages if I can never even run into them in my own village?).
I've also noticed whoever's selling things at their stalls are not very wise. Selling them for the same price as what you'd get for selling them back to the game is...foolish. It takes more time, and if everyone does it, it removes competition in the market, as that's the minimum anyone would ever sell it for. Anything less is loss in profit. People should raise prices at their stalls so profits can actually occur. Sure, it's kinda monopolistic...but it's better for the in-game economy.