Log In

Career Change Times

Posted by Mat on 4 Jul 2016, 11:24 pm

career%20change.png

Greetings villagers, we have changed the Career Change cooldown to two hours. This means you can now switch your villager's career every two hours, specifically at :00 on even-numbered hours. If you don't know how to change your career, please navigate to your villager's profile and click on Careers (View All).

Also, please follow us on Twitter - we tweet small updates to the game there, especially QOL changes!

Write a comment 568


    • You guys are doing a wonderful job on keeping up with all the suggestions your players are mentioning. Thank you again for being willing to add and change things, as well as how fast you are making this magic happen.


    • 2 hours is nice, at least for now. 4 seems ideal once the economy is older perhaps?

      I'm hoping that buying in bulk will be changed soon for Village Shops; I keep inputting the price as if it's asking me for the total amount, versus inputting the price per item. The former is just way more natural, imo.


    • o: That's a bit of a leap. It went from once a day to every two hours? I can see it causing some issues, but I suppose this is a beta so just go ahead and see what you think works best :)


    • I think the people who are upset about the economy are being a little dramatic. The game is brand new, and it's really punishing to choose a new class as a newbie. I'm sure the team will adjust the career cooldown if it starts effecting things. And since this is beta there's a good chance that once the game officially launches that they're change the jobs to a longer period. Since they're still testing for bugs and adjusting the site being able to explore and use more careers without it being as big of a risk would be nice.

      Furthermore there's no guarantee that we'll get to keep the items from beta to begin with. So it everything might be reset on the official release.


    • Mrgremble ; I don't see anything wrong with how it is now - if you make more medicines, potency goes up. There is no guarantee it will work unless it's 100%. It's just chance - I think this is fair. If you want them to work all the time regardless of potency, well what's the point of playing if the game is changed so it's made to be so easy. The challenge and failure is part of the fun.


    • This is cool, but I can also see it causing some balance issues? It may be a bit more complex, but maybe if you implement something that allows users to change jobs every 2 hours within their first two weeks or so of playing to let players explore the jobs and then increase it? Or each time you change within a day it increases (one change in a day is 2 hours, twice is 4 hours, etc). With this, it feels like I wouldn't have much incentive to interact with the economy mostly if I can just switch between jobs pretty fast like this? Especially with all the villager slots.

      But I don't know as much about the game as much as you guys so maybe you found a way to balance that I haven't seen in my observations! Either way I'm excited to see how this game grows and changes. :D


    • Mrgremble That will only be an issue in the start. As soon as everyone's doctor gets to 100% potions they'll all get cheaper in the AH as people start to undercut. Already, just today, they have dropped from 25% being 1000FC to 25% being 250FC or so depending on the materials.


    • Oh wow! Thanks ! This is great


    • Yes this is great! This will make many things a lot easier and go by quickly!


    • MMMmMmMmmmmyes