Seeking Moderators
Posted by Mat on 2 Jul 2016, 9:15 pm
Greetings, villagers! As you may have noticed we received a massive influx of players over the last day. This is far more than our little team of moderators can handle, so we're looking to expand our moderator team, and welcome some new Player Safety members! If you are interested in applying for a moderator position, please send a message to [email protected] with the following: your Furvilla username, your age, your location and time zone, your prior moderation experience, and why you'd like to be a moderator on Furvilla. Please note that we can only accept applications from players aged eighteen or older.
Also, we have a message to share from MOD-Deinmaar, the Head of Community, who would like to address some issues with our current moderators' actions:
The moderators owe the entire Furvilla Community a massive apology. The deletion of many, many threads that never actually violated the Terms of Service wasn't right of us, and we are working to rectify and retrain our team before we open the forums and chats again to make sure this is never an issue again. Miscommunication is no excuse, and we gravely apologize for the trauma this has caused many users who did absolutely nothing wrong. We sincerely hope you enjoy the rest of the site while we work diligently to right our wrongs.
Furvilla has received a much higher amount of registrations than we were prepared for and we're working to ensure our Forums and Chatrooms are welcoming to all members. Please bear with us while we hire additional help! In the meantime, if you haven't gotten a chance, please be sure to read the Newbie Guide and continue your enjoyment of the game.
Have a lovely night!
Maybe I'm reading into it too much, but this FurVilla game seems to have an American attitude to healthcare.
Being a doctor is an expensive skill to develop, largely a money sink that is reward-less and unproductive until you get your skills to the higher levels. Something that is only affordable to do if you've got a steady supply of in game money to waste.
After which point having sunk all this money into training your doctor, you want a return on that investment. So you charge through the roof for your medical treatments. Disproportionately high to the component costs.
Medical treatment in this game is hit and miss. Items have a percentage chance of treating an illness, with the more skilled the doctor the better the odds. So even if you pay out it's no guarantee of a cure unless you pay a premium with a high percentage item. So basically if you cheap out it's like paying a hack doctor to treat you.
Illness is common and indiscriminate, hitting your villagers multiple times a day, sabotaging your ability to earn money in the first place by halving your productivity. Forcing you to access rationed out public healthcare (1 free visit a day), pay out thousands on doctor created cures or most likely; just deal with being constantly sick. Putting you at a productivity disadvantage to the wealthy players, who can afford proper medical treatment.
A bit dark for a cutesy economy game.
Here's a list of the five identifying village symbols;
Red moon - Dragon's Maw Manor
Green shield - Olde Foxbury
Blue shell - Oceandome
Grey Pantheon - Quetzal Palace
White Tree - Tiger Eye Peak
the moon symbo is dragon's maw manor, and the roman building is quetzal palace, those are the other 2 i know
Oh I see, well that makes sense then. I originally thought they were member ranks. Thanks for the responses.
@Pumpkinium Pallas cats have circular pupils naturally! :)
goblin_wizard
The symbols represent what town each player belongs to. Bucket = Oceandome, tree = Tigerseye Peak, shield = Foxbury, etc.
goblin_wizard The symbols seem to symbolize the village the person is in. The green shield is for Olde Foxbury, as for the others I don't know.
If I may ask, is there a legend index somewhere explaining the symbols beside people's usernames? To my understanding, the green shield denotes a regular user, but I am unfamiliar with the others.
Does anybody want me to make painties for them? Just 100 coins each paintie?
@Charmly
You need to resize the base dimensions to be 400px tall and keep it in proportion so it isn't skewed width wise. In the paintie rules, "resizing the base" means resizing the villager to be SUPER tiny or SUPER large, or skewed proportionally on a normal canvas. Also, here's the fawn antler-less base http://i.imgur.com/xepC1Lt.png