Open Beta
Posted by Mat on 24 Jun 2016, 6:48 am
Furvilla will be in open beta registration from July 1st - July 8th. During this period, any player who is interested in engaging in the open beta is welcome to register an account. Accounts will be given a beta trophy upon registration that will remain with their account when launch is scheduled. After the registration period, the game will commence through beta until it is prepared for launch, in which registration will open again.
A note about beta testing: the goals of beta testing are finding and eliminating bugs in the game as well as attempting to balance to economy. Ideally, the amount of money and items flowing into the economy from the game's features should equal the amount of money and items flowing out of the economy into the features. We may reset currency/items, accounts, or features as we work to balance the game so it's fun without being too hard or too easy. We anticipate that players will be able to keep their accounts, but they may not be able to keep all the contents of the account.
A note on premium currency: the premium currency (FurDollar) functions are working right now. While we don't anticipate having to reset premium currencies or items, please know that if we do (such as a bug is discovered that generates premium currency) we will promptly return the currency and items to their purchasers immediately after.
Happy testing!
Por favor, que este en mas idiomas X3
My only feedback as of now is that I think the inventory management should be streamlined, particularly with moving items to the stall. As of now you have to move items to the stall one at a time, and that gets very tedious especially with the site's lag. It would be nice if there was a feature implemented where you can move multiple items to the stall at once.
I would like us to be able to choose the fur and eye color beforehand.
I love this so far but I would like to see us be able to move to a new village at least once a month. And I think we should get to look at what species you can use for each village before we pick where we're going to be and what species we can use.
I'm already in love with this site . it has a nice idea , but i hope the navigation be easy and faster and it would be nice if i had some housing system or some flash area you could hang out with others or with friends , i can't wait to be fully released , best hopes <3
My main issue right now is that, as an Alchemist, I can't get supplies to generate money. It starts off with 500NC and thats the price of your first potion recipe, leaving you too broke to buy the materials to make it. So personally I think Alchemists are stuck at an economic standstill.
Other than that, great game!<3
So far so good, ol' chaps! just need to upload my fursona and figure out how to warn FC!!
Smithing seems to be an overly expensive job class, and Warriors don't make enough from their battles to be able to really afford what it costs for a Blacksmith to forge a weapon, nor ar the items asked (and amounts) realistic. Retool what's needed to craft. Instead of 25 anvils and two sword hilts, why not 1 anvil, 1 sword hilt and ten steel?
Awesome site so far!! :D The only thing I'd like, would just be for there to be more notifications. For instance, if one of your Villagers is an explorer, then if your on another Villager (or even the one exploring..) there would be a little notification that would say "(Name) Found (Item Name)!". The notification could show up in the same notification type of the "(Player Name) Accepted your friend request." :) Again, the site is awesome! Keep it up!!
When do we get our Beta trophies?