Open Beta
Posted by Mat on 24 Jun 2016, 6:48 am
Furvilla will be in open beta registration from July 1st - July 8th. During this period, any player who is interested in engaging in the open beta is welcome to register an account. Accounts will be given a beta trophy upon registration that will remain with their account when launch is scheduled. After the registration period, the game will commence through beta until it is prepared for launch, in which registration will open again.
A note about beta testing: the goals of beta testing are finding and eliminating bugs in the game as well as attempting to balance to economy. Ideally, the amount of money and items flowing into the economy from the game's features should equal the amount of money and items flowing out of the economy into the features. We may reset currency/items, accounts, or features as we work to balance the game so it's fun without being too hard or too easy. We anticipate that players will be able to keep their accounts, but they may not be able to keep all the contents of the account.
A note on premium currency: the premium currency (FurDollar) functions are working right now. While we don't anticipate having to reset premium currencies or items, please know that if we do (such as a bug is discovered that generates premium currency) we will promptly return the currency and items to their purchasers immediately after.
Happy testing!
The site could use a little flavor music to help bring a little more personality into the game, and possibly help notify the player when something, I.E. an attack on the village, is going on. just a little suggestion that I thought might help c:
site suggestions!!!!
1) home page w/ news, events, job rates
2) show base price/rarity/village location when hovering over or searching up items
3) levels or mastery progress bars for jobs
4) fix town protection system (certain set amount of wins needed per day?? it could even fluctuate so its harder or easier every day, and more interesting!)
5) lower failure rates or job starter packs
6) more detailed help/job guides (im sure the community will probably do this anyway though)
7) mass item buys
8) change furcash to furcoins (easier clarification, just sounds better)
those are the main ones off the top of my head. hope these help improve the site!
After the beta period is over will the beta accounts be deleted or saved? Because it'll be a bummer if they got deleted just because we wanted to use the beta version..
(I'm sorry if others have already stated this, and if so you can ignore this message obviously)
The site has been lagging or shutting off altogether for me, and when you make an account the 'referrals' section seems to not be working. It kept saying that the user name either didn't exist or was spelled wrong but I'm positive that wasn't the case. Getting enough money to do all the things in the game seems also to be a large issue, as well as how much the cost of getting a new character is (the first 500 is fine but the next 1,500 is a tad too much, id rather it go up in 500 increments). Those are the major bugs or issues I've encountered, otherwise the site is great so far and I love it!
I wish FurCash could be renamed FurCoins.
Because Dollars can also be referred to as "cash" and thus makes prices very confusing...you know, FurCash, FurDollars..they're practically the same thing.
FurCoins
FurCash
Is so much easier, just saying..
The game has been a bit laggy, but I understand that is understandable, and I know it has already been dealt with as much as it can, so if it can continue to be fixed upon, then that is wonderful!
Another concern is just the difficulty of gaining much money, unless you have an explorer, perhaps?
I do not mean to complain at all, but I would love for some extra games or quests to achieve more items and money!
Also, I would also appreciate in your account store if it could show the lowest buy price beside the items in your store so that you do not have to go search for each item and base prices on them.
It seems pretty difficult right now to get everyone in the town situated in good jobs, but it is really fun, and I like that everyone has to work together to make their community thrive, it is just so difficult at the moment! I am trying to think of ways to better communicate and help others and also receive help, but everything is really great so far.
one thing that would eb really handy is buying items in bulk. I need 25 anvils for some of the blacksmith recipes and having to buy each anvil one after another is really REALLY tedius, so much so that I gave up....Maybe a drop down menu or an input box asking how many you would like to purchase would be REAAAALLLY super handy please thankyoooooooo.
Sorry you its been a bit of a hiccup day today but im really loving the feel of the place so just keep going, things'll work out *thumbs up*
It would be nice if we could get a notification when someone buys items from out stalls. I just freaked out because stuff was missing from my stall and not in my inventory, not knowing it had been purchased and I had to go into my Stall Till to collect the FC.
I am enjoying this game so far but here are the things I like and the things that I believe need to be worked on...
Likes:
1. The villagers designs are all beautiful and many of them are gorgeous.
2. The fact that there are multiple careers to choose from for each of them.
3. The simplicity of the market stalls and how to restock and place the prices/adjust them while the item is in the stock.
Dislikes:
1. The slowness of the loading pages.
2. The price of getting the 3rd and above villagers.
3. The success to fail rate for harvesting the flowers/plants as an herbalist (i haven't experienced any of the other careers besides explorer)
4. The continuous attack upon the region that no one is able to defend.
5. The lack of furcash availability through the explorers path.(the most I got out of one round of 10 was 59)
It's super confusing... >.<