Open Beta
Posted by Mat on 24 Jun 2016, 6:48 am
Furvilla will be in open beta registration from July 1st - July 8th. During this period, any player who is interested in engaging in the open beta is welcome to register an account. Accounts will be given a beta trophy upon registration that will remain with their account when launch is scheduled. After the registration period, the game will commence through beta until it is prepared for launch, in which registration will open again.
A note about beta testing: the goals of beta testing are finding and eliminating bugs in the game as well as attempting to balance to economy. Ideally, the amount of money and items flowing into the economy from the game's features should equal the amount of money and items flowing out of the economy into the features. We may reset currency/items, accounts, or features as we work to balance the game so it's fun without being too hard or too easy. We anticipate that players will be able to keep their accounts, but they may not be able to keep all the contents of the account.
A note on premium currency: the premium currency (FurDollar) functions are working right now. While we don't anticipate having to reset premium currencies or items, please know that if we do (such as a bug is discovered that generates premium currency) we will promptly return the currency and items to their purchasers immediately after.
Happy testing!
So a few things, one and the most detrimental cause of killing off the desire to play with this is the load times per action... I know this is beta but the time it takes to load a action even on a good internet connection should not be a few mins, honestly the database needs some reworking to improve speed. Second there is a lot of limits to the jobs I understand the idea of having others work together to get the needed thing but being able to only change once and done make it frustrating. Maybe keep two jobs but if you want to do a third put a limit on that.so be able to flip on both jobs would be nice. Also have more cosmetic options this will be you real money makers because people are way more likely to buy those instead of searching for some that could make stuff for their character.
Just wondering, are you allowed to ask in-game questions here? I can't seem to find a FAQ...
So, are items from Shop - FurDollar Emporium going to retire permanently? Also, I think there should be less starting money, because it might tempt people to create multiple accounts.
Is there a glitch in the Husbandry job? I cannot seem to domesticate animals at all. I have tried a million times and all comes up as a fail.
Also, how does one make a living off husbandry? Can I sell the animals? I noticed the pet store only has two options of the same stuff you collect (at least in my case so far), so I find little incentive for others to buy what they could easily collect.
Jobs and the site in general are missing a tutorial.
Its actually kind of difficult to figure out what to do and how to do it for a while.
The medic should be able to heal 1 illness per villager per day vs 1 illness per day :'(
It would be nice to switch between jobs instead of only being able to once a day...
Would greatly enhance playability and enjoyment.
First of I love Furvill!
But I'm find it difficult to send items to my fellow player and I don't think a lot of people even know how to do so. It is quite a lengthy process and you can only send one set of items/ inventory to them ant a time. It is also hard to get the other players codes which makes it even more difficult.
When I'm in my stall and I'm trying to set the prices for the items I can't see the "value" of the item,so I guess a lot of the items values that I haven't really memorized jet.
I think I could also be fun have a "guild" which you could join and interact in or just contact to sort stuff out like our villa that's constantly under attack by monsters and slowing down production. Even go out on guild events for the villa of just for fun.
Woah guys! The game is getting a lot faster! Have a few moderators been picked ALREADY?
Don't know if someone already said this, sorry if they did:
It would be nice to trade items and currency to other users. I see the option; however everytime I have tried to send said things I get an error of "ivalid ID"
I.e. I trade resources to a blacksmith in exchange for their services.
I mean helping each other is what we're suppose to do right?
Maybe you could earn furcash and (possibly) furdollars by making minigames? It might be a little easier.