Open Beta
Posted by Mat on 24 Jun 2016, 6:48 am
Furvilla will be in open beta registration from July 1st - July 8th. During this period, any player who is interested in engaging in the open beta is welcome to register an account. Accounts will be given a beta trophy upon registration that will remain with their account when launch is scheduled. After the registration period, the game will commence through beta until it is prepared for launch, in which registration will open again.
A note about beta testing: the goals of beta testing are finding and eliminating bugs in the game as well as attempting to balance to economy. Ideally, the amount of money and items flowing into the economy from the game's features should equal the amount of money and items flowing out of the economy into the features. We may reset currency/items, accounts, or features as we work to balance the game so it's fun without being too hard or too easy. We anticipate that players will be able to keep their accounts, but they may not be able to keep all the contents of the account.
A note on premium currency: the premium currency (FurDollar) functions are working right now. While we don't anticipate having to reset premium currencies or items, please know that if we do (such as a bug is discovered that generates premium currency) we will promptly return the currency and items to their purchasers immediately after.
Happy testing!
If our accounts go through a reset after Beta, do we keep all of our villagers or just the first one? And I hope the site going to be a bit quicker with page loading after the Beta is over and everything is "finished".
For some reason, stone slabs are referred to as "wood" when I open up the construction career interface? Not sure why this is.
One more thing, a sort of grammar note that's irksome was "petname is currently a Explorer" where it should be "petname is currently an Explorer". I also noticed "petname is currently a Animal Husbandry". I feel like this could be avoided entirely by saying "petname's current career is careername" instead.
Perhaps a suggestion, instead of necessarily a bug; could we perhaps have growth times listed with the seeds when buying them? Just starting out, it would be useful to know which seeds grow the fastest and longest. Not just so they can make their beginning investments back quickly but so they also know which seeds need more investment for perhaps key ingredients in potions and salves?
rangerkay has some good points. The item descriptions are pretty vague and a master list would be nice,
On that note- I'm not sure if this is a bug or not- but the Stone Slab with the description "A hunk of stone perfect for cutting and shaping into various items," is being used to build houses, etc. as a Construction Worker instead of Lumber with the desc "A log of wood, perfect for basic construction.,"
Something I noticed while finishing up my Paintie last night, the ferret base listed in Furvilla's FA scraps has a different tail than the ferret base that's actually used in-game. The one on Furaffinity seems to be using the otter tail instead.
rangerkay
It does have mini pets collection. I believe that's what the Animal Husbandry job is for? There's even a stable to collect them in. 400+ mini pets.
I don't think we really need mini games since the careers are kind of like minigames? Farming, collecting, breeding, battling, etc.
To comment on what LadyAxeFace said... what even are the goals of this site? Get villagers and do stuff? Are there no goals to work toward? That said, since this is beta, their may be events planned and the more skilled villagers we have, the better off we'll be.
I also would like to see some more explanations on the careers that make items. Can we have a master list of which items are needed for what? I am sitting on 200+ steel an have no idea if I'll ever need it for anything. I was also unaware that I could only use Palace Houses, I think that should be explained somewhere. Can I use other villages weapons/armor? Can I wear their accessories?
(Sorry for all the questions) What is the purpose of having 4 careers? Are there going to be benefits in the future? Like, can we become so good at a trade that we can switch between one freely. For example, if my Herbalist masters x% of all flowers, and the same villager also reached... level x exploring, would he be able to at one point switch between the two trades freely? Explore at the start of the hour then farming during the cool down? I think that would be nice ^^
This promises to be a great, fun, amazing game where I would come with my friends. It just needs to be finetuned. Maybe until the game is up and running and the market has all the items we need (or the shops have better balances) we can cut the diseases in half? I know the point is to work together as a community, but there should be more incentives. Minigames, (maybe a tycoon one! That would be super fun), mini pets collection, acheivements. all of that would be great to add. I can totally see this as being the next Neopets, but it needs work.
I'm agreeing with the illnesses. At least until the forums are back up, could we please get 1 heal per villager per day? It's getting a bit hard to keep up with my 10% potency feather rot heals. I NEED A DOCTOR Q.Q
Being sick is way too common for this game to be enjoyable.
It's still fun and all, but I think you should change the way it works! Either make illnesses a LOT rarer, or make it so each villager gets 1 free heal a day.
Also, it would be nice if you could mass plant or at least mass harvest your garden!~
Noticed something... Its very minor but I just wanted to join the fun of pointing out bugs!
When a seed is done growing,all my crops keep saying "Ploofball SEED" even though its fully grown. this isnt just the ploofballs Btw.