Open Beta
Posted by Mat on 24 Jun 2016, 6:48 am
Furvilla will be in open beta registration from July 1st - July 8th. During this period, any player who is interested in engaging in the open beta is welcome to register an account. Accounts will be given a beta trophy upon registration that will remain with their account when launch is scheduled. After the registration period, the game will commence through beta until it is prepared for launch, in which registration will open again.
A note about beta testing: the goals of beta testing are finding and eliminating bugs in the game as well as attempting to balance to economy. Ideally, the amount of money and items flowing into the economy from the game's features should equal the amount of money and items flowing out of the economy into the features. We may reset currency/items, accounts, or features as we work to balance the game so it's fun without being too hard or too easy. We anticipate that players will be able to keep their accounts, but they may not be able to keep all the contents of the account.
A note on premium currency: the premium currency (FurDollar) functions are working right now. While we don't anticipate having to reset premium currencies or items, please know that if we do (such as a bug is discovered that generates premium currency) we will promptly return the currency and items to their purchasers immediately after.
Happy testing!
This is my first time in a beta testing and this looks awesome!
The details are extremely gorgeus and I love how there's different varieties of species in each animal ^_^
Way to go mods!
This website shows a lot of promise and is clearly a massive endeavor with beautiful artwork and options for players. I'm really interested in helping to improve it. Is this news thread a good place to make suggestions, or is there a separate form to directly contact the good folks running this site that I should be using?
This is the first Beta test game I have played and I must say I am really enjoying it! Good job Mods taking down the forum trolls! I do have one suggestion and request please...if you could create a form of FurVillapedia for users that would be helpful. As a new user, I don't know what seeds, crops, and other goodies are available to me (or needed by me) in other towns...other than Oceandome which I am in. I have stumbled across a few different things while searching in the Stalls...which has been great! I would also love to know what the "Pets" will be... I saw a quantity of 480 I believe somewhere in my searches, but again, no journal of reference guide as to what they are.
I think this is a fun game and very family friendly...I am playing with my daughter and grandsons! We are all enjoying it! My hat is off to you for a job well done...keep it up...thanks again!
Glad I'm not the only one...
I'm getting a lot of error saying "Whoop, looks like something went wrong." It's been happening on and off since yesterday. On occasion I'll also have problems with the stall search where even if I type the name of an item correctly it says *no results found."
Overall though I really like the site! I can't stop playing still trying to get more villagers and I'm looking forward to the forum reopening. Also really awesome to see how quickly stuff was added like the mass harvest option for herbalists and the view all villagers menu on the side. They've been big helps!
Sometimes when I try to do something, I get "Oops, something went wrong" or something along those lines, to let you know.
I registeredon July 2 and would love to beta test
Bearing in mind that we're in Beta testing, there are a few things that could be looked at.
Only being able to search player stalls via name of item isn't any use at all for new players who don't know what items are called. A visual display would be much more user friendly.
There are currently way too many button clicks and page refreshes - it shouldn't take five clicks and a refresh to plant one seed plot. You start with ten plots, that's 50 button clicks - that is definitely going to be a problem if you want players to revisit their herbalist frequently.
The illnesses. In the past 36 hours four villagers have caught seven illnesses between them. That is a very high rate, particularly at the beginning when players won't have their doctors up and running..
I don't know if there's a way to "deconstruct" plants into seeds, if so I haven't come across it yet, but I think that could be a valuable ability to add in. Sure, you can get them exploring. But it would make more sense if you could turn the plant into seeds (maybe with the alchemist profession?), or even just have seeds be able to be collected as a "byproduct" of herbalists harvesting the plants. Power to the seeds!
Okay, I've sat back and watched complaints about just about every aspect come along for long enough now. I think some people should understand the difference between making a suggestion (which lots of you are doing and the mods are probably really happy with you! Keep it up!) and complaining.
Yes the site has some lags and some things might be more difficult because it's in beta. But I don't understand the fuss about illness and gaining fc. I've been here little more than a day and I've unlocked all 3 fc villager slots with ease and already cured my first disease with a potion my doctor made. I think the mods are doing a great job at working on the things that are actually important and I hope they will continue to do so!