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Battleground Updates

Posted by Admin-Wisteria on 18 May 2018, 9:32 pm

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Hi everyone! I'm making some drastic changes to various battlegrounds. During this time, some battlegrounds may not be available.

Thanks for your patience!

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    • Uh. Why stop dropping warrior elixirs? That's my biggest concern and I disagree with them being removed as drops. I think it's fair to be able to do battles to be able to do more battles by getting warrior elixir drops. Because you can work for them by doing the same career they're used in. I think that makes the most sense and doesn't make much sense to remove them. At least add them to the higher battlegrounds like t4 and up?


    • Ok, as a bit of an update--im a bit more durable then I thought i was, though I still get my butt handed to me..just not almost every battle. I can live with that.

      For elixer drops..even if its something like a 0.25% chance, you know? Its there but wont drop often ^^

      Stance still the same on vibrant gems. Please find some way to add these back in <3


    • Wait--WHY were vibrant gemstones removed? Did you honestly thing the avrage player would beable to grind enough of those to make 8 and hope that they got the right rarities and genders?

      Im also not a fan of warrior elixers not dropping--and higher SR mats not dropping in WM4. Im not one of those that can grind in deadly monsters without getting my butt handed to me (even with a lv 20 warrior) so I rely on these mats to drop.


    • I'm not very happy about these changes, but thank you for re=enabling Deadlier Monsters at least.


    • Gosh I'm sorry I'm spamming this news post now... I think I jumped too quick in my half-asleep-ness. Think the changes to loot drops and amounts are okay; I suppose I didn't get a chance to try it out first. Sorry about that! ^^


    • Adding to my earlier comment: having Warrior Elixirs not drop in the higher areas is murder for that field. It already takes a lot of effort to farm the areas and spend double charges, and I don't like the idea of getting them removed entirely, or honestly even mitigated substantially, at all. I'll wait to see what others have to say on the matter but that's currently where I stand.

      Since I think a bit of constructive feedback is good, I would personally keep the FC drop rate amounts, battlegrounds having minimum fields with no maximum, and leave elixirs essentially untampered with. Crafting things look okay as does most loot drops though.


    • Admin-Wisteria Just got the update changes! Thanks for working on those. However, I would like to say that some of those changes seem a bit extreme... While warrior loot is of course vital as well, the FC amounts seem too drastically mitigated for the amount of work put into fighting those fields. In addition, unless there gets to be a greater occurrence of the more common warrior loot drops in the higher tier grounds, that has completely obliterated any chances at all in crafting costumes. I also think that, save for maybe the training grounds, wandering monsters I, and the initial village-specific ground there should not be a maximum cap. Otherwise, it feels more punitive to level up than beneficial, especially if this has to do with the way other battlegrounds function in terms of events. I really hate to be the downer on this one, but those changes were kind of disappointing... Also I hope the Loot Cave will be coming back after potential fixes? I use that a lot when I can't get rid of charges fast enough and just want some quick loot; makes me feel like they're not just collecting dust if I can't do many battles at the moment while also giving me some much-needed loot.

      I will say I like the changes to the crafting requirements though, and currently don't have an opinion on the SR loot drop mitigation. Suppose it makes them more fitting and of better value at least.




    • Ooo, this is exciting. :)