Illnesses and Cures
Illnesses and Cures
Original by: BrittneyTTR
There are two types of illnesses villagers can contract on Furvilla: village and spooky.
Village-specific illnesses
Prior to May 6th, 2019, villagers could get sick with village-specific illnesses while performing their careers.
Darn
A diseased villager is less productive. There are two ways to cure an illness; a visit to the local doctor, or medicine.
You can visit the doctor and they will cure any illness your villager has, free of charge. After July 2017, visiting the doctor granted a villager immunity from getting ill.
Thanks doc!
However, you can only visit the doctor once a day.
Out of visits.
Medicine potency once indicated how long a villager could stay immune from falling sick again. This point is moot now that villagers can no longer get sick.
You need some medicine.
There are lots of illnesses and each one is unique to a town here on Furvilla. There are two severity levels; minor and major. Minor illnesses will cut your villagers productivity in half. Major illnesses make it impossible for your villagers to continue working, and must be cured before they can continue on with their careers.
Dragonsmaw Manor Illnesses
Illness: | Blood Obsession | Ferality | Lunar Sickness | Sun Allergy | Monster Madness |
Cure: | Plasma Drink | Silver Concoction | Sun Salve | Lunar Salve | Spider Eye Solution |
Severity: | minor | major | minor | minor | minor |
Oceandome Illnesses
Illness: | Coral Madness | Gill Rot | Neptune's Disease | Salt Excess | Seasickness |
Cure: | Salty Sedative | Gill Lotion | Seadollar Salve | Infused Water | Anti-Nausea Salve |
Severity: | minor | minor | major | minor | minor |
Olde Foxbury Illnesses
Illness: | Dragon's Rash | Horseride Bruise | Plague | Warrior's Plague | Royal Sickness |
Cure: | Cooling Salve | Soothing Lotion | Anti-Plague Potion | Leech Blood | Gold Medicine |
Severity: | minor | minor | major | minor | minor |
Quetzal Palace Illnesses
Illness: | Broken Limb | Cloud Sickness | Feather Rot | Marble Allergy | Vertigo |
Cure: | Medicinal Gauze | Bottled Rainstorm | Feathering Lotion | Allergy Paste | Height Sedation |
Severity: | major | minor | minor | minor | minor |
Tigereye Peak Illnesses
Illness: | Frostbite | Fur Overgrow | Hypothermia | Ice Rot | Yeti Illness |
Cure: | Warming Salve | Fur Growth Relaxer | Mini Sun Capsule | Solar Concoction | Yeti Blood Infusion |
Severity: | minor | minor | major | minor | minor |
Spooky illnesses
Spooky illnesses were introduced during Dragonmaw Manor's Harvest Festival in 2018. They do not affect worker productivity. Nevertheless, these illnesses can be cured with a Golden Apple, available from the recycler.
Villagers can get a spooky illness from spinning wheel during the festival, as well as from drinking a sludge potion.
The sludge potion has a:
- 33% chance of infecting the villager with Vampirism
- 33% chance of infecting the villager with Lycanthropy
- 33% chance of infecting the villager with Zombipathy
- 1% chance of infecting the villager with Glitterosclerosis
The primary effect of a spooky illness is in combat. Warriors infected with a spooky illness have permanent status effects:
- Vampirism: 40% chance to heal 300HP every turn; weakness to wooden weaponry
- Lycanthropy: heals 160 HP every turn; +2 strength, +1 agility, -1 intelligence, +25 frost resist, -20 fire resist; weakness to silver weaponry
- Zombipathy: +30 Endurance, -3 Strength, -3 Agility, -3 Speed, -3 Intelligence; weakness to Ranged Weapons.
- Glitterosclerosis: dodge rate, mitigation, damage dealt & taken increased by 5%; +2 Agility, -1 Strength, +100 Fire Resistance, +100 Lightning Resistance, -100 Frost Resistance, -100 Dark Resistance