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Change Log

  • You are slightly more likely to receive the Werebeast Gauntlet & Vampire Bat Battle Buddy from the cauldron.

  • A few small bugfixes and changes for you all in regards to the event!
    - You should no longer be able to send non-working explorers and warriors into the forests and caves.
    - You should no longer lose your forest explore credit if you had no inventory space.
    - You should no longer be able to send a warrior into the caves when they have no weapons to attack with.
    - The button to continue a battle now displays before the alert to equip a weapon on the warrior career page, so in the event you encountered the above bug, you can easily resolve it yourself and free your warrior.
    - The wheel should now give proper errors rather than "undefined".
    - The event cauldron now accurately records duplicate items in your input. The log has received a slight display change as well.
    - Collecting from the cauldron should no longer change the Started At timestamp to match the Collected At timestamp.
    - Running out of inventory space when collecting your items from the event cauldron should no longer result in the items being lost to the void.

    Oh, one more bugfix:
    - Vampires > Werewolves & Zombies.

  • You now have a small chance to receive a golden apple from the regular exploration event that typically yields reagents & candy.

    Werewolves > Zombies & Vampires.

  • Vampire now has a 40% chance to heal 300 health every turn.

    The "On attack" trigger was causing other healing effects to no longer function. We're not sure why, but this change restores that functionality.

  • Made a few little changes to Aldergash!

    Agility is now 10-15, down from 15-20.
    Strength is now 32-42, up from 30-40
    Unnatural Regeneration is now 700 health healed, down from 1000 health healed.

    This should make her a little more manageable to beat, while still dealing almost the same damage to users.

    Mod-Tempest

  • When creating the toolbelt recipe, you'll now receive all 3 items instead of one randomly.
    --> These items now recycle for less, and are uncommon instead of rare.
    --> The recipe now costs 1500 FC instead of 500.

    Panacea Toolbelt - Now provides 8 Endurance
    Enhanced - Now provides 14 endurance, up from 10.
    Dynamite Toolbelt - No longer causes self-damage.
    Enhanced - Now provides 4 speed and endurance, up from 1.

  • Various changes and bugfixes have been implemented over the past few days!

    Villager images should now properly be filtered in places like search, comments, and warrior combat.
    The online user counter now accurately includes invisible users. Invisible users still do not display in the online user list itself, as is intended.
    Seeds that cannot be mastered should no longer require mastery for the herbalist achievements.
    Herbalists can now be set as a worker directly from their career page.
    The Feast pages now include a link directly to your prize log, as well as unclaimed prizes sort to the top for convenience.
    Donating to the Food Drive now avoids displaying expired food in the selection menu.
    Using Hallowed Potions on minipets should no longer result in a sterile minipet.
    You should no longer receive a redirection error when using the More/Less Villagers button in the sidebar while on your User Settings page.
    Custom Vistas can no longer have special characters in the name as this resulted in issues with editing the item later on.
    The Chat link in the navbar now connects you to the Official Furvilla Chat on Discord.

    Oh, what's this? I sense a new presence... on the Town Hall page.

  • Few more little changes to warrior equipment!

    -Updated Kyla's first claw attack to display its damage after use.

    -Updated Abel's folly to no longer include 50% damage mitigation in its status effect. Instead it receives 50% damage mitigation through 3 additional status effects (one for 10%, a second for 15%, and a third for 25%).
    -Updated Viking fox battle buddy to no longer includes 5% damage mitigation in its status effect. Instead it applies a second status that adds 5% damage mitigation.

    The reason for the damage mitigation changes is to future proof damage mitigation from stacking up to high with equipment released later on. This should let us be more flexible with adding damage mitigation to equipment, as they do not stack with each other. We may do the same to some damage bonus status for the same reason.

    Mod-Tempest

  • Ancient Storm Dragons now appear 5% less often, with the NPCs appearing that much more often. In addition, they now always drop 2 Fizzle Fluff (was previously one and a half on average).

  • The downtime has completed! Some various changes will be made today, so you may find some pages will error out on you for a time. Thank you for your patience and understanding.

  • The site will be going offline in just about an hour for today's scheduled maintenance. The downtime is expected to last about an hour!

  • Pirate Fox Battle Buddy's attacks now correctly state who it's hitting and who they belong to.

    Mod-Tempest

  • Some changes to warrior stuff!

    -Updated Shock to correctly state the caster.

    The following staff attacks have been renamed:
    -Dark staff is now Dark bolt
    -Flame staff is now Fiery bolt
    -Frost staff is now Frost bolt
    -Lightning staff is now Lightning bolt

    If anyone sees any other skills or spells that seem to state targets or users wrong. Please feel free to message me, Mod-Tempest, about them!

  • Frost Staff now deals ~60 more base damage.

  • Esper no longer uses Resolve, Fatal Flurry or Fortune, and now has 25 agility instead of 100.

  • Traveler's Amulet now passively provides +1 to all stats. This may be reverted once its functionality is more fully revised.

  • Sparkly Spectrum Potion Recipe has been added to the valour shop.

  • The winning vistas from the Oceans Ahoy Vista Contest have been added to the Recycler for 250 Fur Gems each!

    -MOD-Thaleia

  • Event battlegrounds will remain available until Oct 1st.

  • Regenerate now heals for 75 per tick instead of 50 (excludes Flowering Regeneration).

  • Hidden Earth Amulet is now available from the tournament shop for 3,500 valour points.

    Deadly Monsters now drops salt 20% of the time, and monster meat 10% of the time.

  • Golem battlegrounds have had festival loot removed.

  • Battlegrounds that previously dropped soup 27% of the time now only drop them 4.3% of the time instead.

  • Harbinger Whip Schema is now available in the Tournament shop for 1750 valour points.

    Mystery Meat is now available in the recycle shop.

  • Hello everyone, Mod-Pseudonym and MOD-Shroomy are hosting another Vista contest! Please make sure to check it out!
    Contest Thread
    Contest Discussion Thread

    -MOD-Thaleia

  • Quick note, putting the winning vistas into the plunder shop was mostly so people could spend their leftover points on if they had them. But no worries, once the Plunder Shop is closed we will move them to the Recycle Shop!

  • "Create Basic Mast" now requires 15 Basic Sail Fabric & Length of Rope instead of 20.

    "Create Basic Sail" now requires 25 Basic Sail Fabric instead of 30, but requires 15 more Driftwood.

  • Map 9 is available again, and now additionally awards 1-2 basic sail fabric upon completion.

  • Map 9 is temporarily unavailable (It'll be back in about 5 minutes).

  • "Create Basic Sail" requires 5 less Basic Sail Fabric, again.

  • "Create Basic Sail" requires 5 less Basic Sail Fabric.

  • Explorers now have a button on their career page to continue unfinished events. If your map closes or errors before you can continue the event, you should be able to proceed through the appropriate villager's career page.

  • Map 6 --> Sail Fabric:

    Now has a 48% chance to provide Basic Sail Fabric (4 - 7) instead of a 35% chance to receive 4 - 8.
    --> Other sail fabric types have decreased from this option.

  • Hey everyone, just wanted to come by and point out a couple new threads for you to check out!

    Vista Contest!
    Pirates!
    Vikings!

    Huh. I could have sworn that my list had 4 threads on it...Looks like someone tore the bottom part of this paper off, weird.

  • An issue resulting in maps being taken despite being unused has been resolved. Additionally, Map #1 giving out old materials should be fixed.

  • Salt now drops twice as often from Wandering Monster battlegrounds (was 10%, now 20%).

  • Over the next two hours or so, you may experience issues accessing various pages of the site as some updates are being implemented. Thank you for your patience and understanding!

  • Seeds now display their required fertilizer in your inventory and when planting individually, as well as have seed information in the Item Museum.
    Village changes are now unlimited, and your theme is not reset when changing villages.

    If you experience issues with either change, please make sure to file a report.

  • The following combat pets can be found in specific battlegrounds:

    Timber Wolf - Mountain's Peak (TEP)
    Electric Eel - Open Waters (OD)
    Incredibly Deadly Serpent - The Graveyard (DMM)
    Trained Falcon - Old Caves (OFB)
    Armored Alicorn - Serpent's Head (QP)

    The drop rates for these items is 0.04%.

    Fearsome Winged Tempest no longer casts Hidden Restore or Hidden Zap.
    - Additionally, it now has 22 - 32 Int instead of 24 - 40.

  • An issue resulting in several items not showing up in the Recycler Shop should now be resolved.

  • Rarity rates for Chester's Hat have been updated.

  • Healing Potions now heal for 1750 health in combat (when used from a tool-belt).
    - The improved healing potion heals for 350 health per turn instead of 150.

    Outside of combat, Mini HP Potions now restore 4000 health and regular HP Potions restore 8000 HP.

  • Welcome back to the site! You may experience some broken pages while updates continue. We'll have a news post out for you all once updates have concluded for the day.

  • Friendly reminder that the site will be going offline in just about an hour to proceed with some scheduled updates! Downtime is expected to last around half an hour.

  • Destruction Amulet has been redesigned:

    It now deals 270 - 310 physical damage, increasing against heavier armour types, coupled with 370 - 450 fire damage.
    - It no longer stuns the user or causes delayed damage; it still counts as a spell.

    Lor's Amulet (Consuming Frost) no longer has an execute effect, but instead deals 170 - 220 frost damage when used.

    Dark's Embrace (Faeli's Cursed Amulet) now reduces all damage you deal by 30% when worn.
    --> Looking for feedback on this!

    All "Fearsome" monsters have gained 15 endurance (to min/max).
    "Deadlier Monsters" now awards 570 - 1040 FC instead of 500 - 1000.

    "Gulper" "Ancient Pyre" and "Storm Dragon" have all received 10 endurance (to min/max).

    The Harbinger (Regular) has received 7 endurance (to min/max), and +50 to all min resistances.

    Feral Lion Hunter/Huntress, Goat Devil, Greater Fanged Mouse, Greater Baku and Greater Dread Bull have all received 15 endurance (to min/max).

    If these changes make the above monsters too difficult, please let me know! I intend to the impact to be relatively minor overall.

  • A new event has been added to Ocean Dome which yields a Deep-Sea Dunkey. This event is very rare. (1 in 10,000 odds).

    The Warehouse event now occurs very rarely (1 in 10,000 odds) for all villages.
    The Super Fun Happy Wheel now occurs very rarely (1 in 10,000 odds) for all villages.

    The Yeti Cave, Ruins, Haunted House & Sunken Ship are now available once more (5 in 10,000 odds) for their respective villages.

  • Fire Serpent Scalemail - Tripled Resistances
    Lightning SSM - Tripled Resistances
    Frost SSM - Tripled Resistances
    Dark SSM - Tripled Resistances
    Light SSM - Doubled Resistances
    Ascended SSM - Doubled Resistances, excluding Dark, which is now 200 (was -100).

    There may be some issues with Chocolate Candycorn - we're looking into it.

    Also, in the previous update: Chill Amulet --> Chilling Wand & "resistances have increased significantly."

  • Chocolate Candycorn now heals for 1500 Health instead of 500.

    Abel's Folly now has an extra detrimental effect:
    - All damage you deal causes 200% of that damage dealt to be returned to you. You also lose 125 health per turn as pure damage.

    Deadly Poison no longer reduces dark resistance. (was -200).
    - It no longer reduces dodge chance (Was -200%)
    - It no longer increases damage taken. (Was +15%)
    - Its base damage is now 440 instead of 500.

    The basic amulets have had their damage increased by 30.
    (Fireball, Frostbolt, Fusion bolt, Jolt & Chaos Bolt).

    All the original "Magic" category amulets have been improved:

    Backlash now deals 570 - 700 damage instead of 460 - 550.
    Blizzard now deals 150 damage per turn to both players instead of 50.
    Chaos Flames now deals 400 - 800 damage instead of 50 - 800. It now always causes burning (was 50% chance).
    Creeping Darkness now deals 200 base damage (was 50).
    Destruction now deals 800 fire damage (was 650).
    Fiery Retort now deals 500 - 650 fire damage (was 350 - 500)
    Flame Sunder now deals 350 - 450 fire damasge (was 175 - 225).
    Each Frost Volley Bolt now deals 150 damage (was 75).
    Furious Flames now deals 375 damage per round (was 250).
    Lightning Strike now deals 400 - 800 damage (was 100 - 750); it now always leaves the target electrified (was 25%).
    Unstable Elements now deals:
    - 150 dark damage (was 50)
    - 275 earth damage (was 50)
    - 195 fire damage (was 50)
    - 175 frost damage (was 50)
    - 200 pure damage (was 50)
    - 220 lightning damage (was 50)

    All items in the "combo" category have been improved drastically:

    Chill amulet now only chills your opponent.
    Combustion now deals 550 - 550 damage (was 350 - 350).
    Ember now deals 1000 fire damage (was 500).
    Electrify has been reworked. It now deals 1000 lightning damage to an opponent if they're afflicted by electrify.
    Extinquish now heals for 700 (was 200); this healing still scales with intelligence.
    Frostfire is unchanged.
    Fusion Blast now deals 120 - 170 of each element instead of 30 - 40.
    Pollute now deals 475 - 525 base damage to your opponent; self damage is unchanged.
    Shock now deals 275 - 420 damage. (Was 75 - 325).

    The following items have resistance changes:

    Scholary Robes: All resistances tripled.
    Wizard Robes: All resistances doubled.
    Quality Robes: All resistances dobuled.
    Amethystine Robes: Fire Resistance doubled; frost resistance increased by 200.
    Oasis Robes: All resistances doubled; now has 200 lightning & dark resistance.

    Reinforced Leather Armour: All resistances doubled.
    Dark Leather Armour: All resistances doubled.
    Light Leather Armour: All resistances tripled.
    --> Light Leather Armour is now classified as light armour.
    Improved Reinforced Leather Armour: All resistances doubled.
    Flowering Leather Armour: All resistances doubled.
    Studded Leather Armour: All resistances tripled; now has 250 dark resistance.

    Enchanted Hood: All resistances tripled.
    Amethystine Hood: All resistances increased by 100.

    All Rings now provide significantly more endurance:
    Bronze Ring - 6 END (was 1).
    --> You can now purchase Bronze Rings in the recycle shop for 2500 FurGems.
    Silver Ring - 10 END (Was 2).
    Gold Ring - 17 END (Was 3).
    Platinum Ring - 24 END ( Was 4).
    Enchanted Ring - 27 END (Was 3).
    Fire Signet Ring - 15 END (Was 2).
    Lightning Signet Ring - 15 END (Was 2).
    Frost Signet Ring - 30 END (Was 10).
    Dark Signet Ring - 0 END, was -2 - now provides 15 SPD and 4 STR. (was 2 / 0).
    Enchanted to be Awesome Signet Ring: 40 END (Was 6).
    Gem-Rings: 17 END (Was ~1 END).
    Hale's Ring now increases damage dealt & taken by 37% (was 25%).
    Laura's Ring - 12 END (Was 0).
    Obsidian Ring - 17 END (Was 2).
    Petrified Wood Ring - 11 END (Was 1).
    Lion Form Ring - 24 END (Was 0).
    RROA - 40 END (Was 7).
    Tourmaline Ring - 10 END (Was -1).

    -----------

    A Brief Explaination:
    This should make old amulets more viable, and make "cheaper" warrior builds more accessible to a larger number of players. The large endurance increase is a temporary solution to a larger problem - once we're able to code changes to endurance, these bonuses will be gone.

    To off-set the damage increase from various elements, resistances has increased significantly. Ideally, this should make duels a bit more interesting, but has the intentional side-effect of making PvE content easier & more accessible.

    Please post feedback - I've made sure to list the previous values so we can revert these changes if need be.

  • Arnoth is sick of fighting such weak warriors, and has resigned to a life of luxury at his secret oasis home in the desert.

  • The Zeboran Space Suit now has 150 mitigation (Up from 60), and its "Power on" abilities description has been corrected to actual function.

    The Zeboran Ray Gun now interacts with opponents which have the "Powered suit" status effect.

    -MOD Tempest