Herbalist
Herbalist is classified as an Intermediate career, because it depends on Seeds from Explorers. It is essential for providing Plants to Alchemists, Doctors, and other workers. Your player account has an Hourly Harvest Cap of 200 Pots. Each individual villager begins with 10 permanent Herbalist Pots and can add up to 90 Herbalist Pots created by Construction Workers for a total of 100 slots.
Your villager's Pots may be visually sorted from the drop-down menu:
The account's hourly harvests resets at :00 of every hour.
Planting seeds is very straightforward. You may click on the individual Pots to plant seeds.
You may also use the handy Multi-Plant Seeds button to fill many pots at once.
Similarly, when harvesting, you may click on the individual Pots or use the Harvest All button.
You have to click on each pot individually if you would like to use Miracle Growth Potion on the plant. Miracle Growth Potion increases a plant's yield by 10%.
Herbalists can plant seeds from any village or source. While all of the basic village seeds are found by Explorers, some seeds also show up in battlegrounds for Warriors. Plantimal seeds are from the Cottage Shoppe, Flower seeds are from the Power of Flowers Box, and Black Rose seeds are from the Box of Darkness. Seeds are categorized as Common, Uncommon, Rare, Super Rare, or Limited.
Common Seeds take 30 minutes to grow and yield 5-10 plants.
Uncommon Seeds take 60 minutes to grow and yield 3-7 plants.
Rare Seeds take 120 minutes to grow and yield 2-4 plants.
Super Rare Seeds take 240 minutes to grow and yield 1-2 plants.
Limited Plantimal Seeds take 360 minutes to grow and yield 1 animal.
Limited Flower Seeds take 1440 minutes to grow and yield 1 plant.
Limited Black Rose Seeds take 2880 minutes to grow and yield 1 plant.
A Fancy Plant Drink is required to fertilize Limited seeds.
Applying a Mythic Costume or Graffiti Costume to the villager increases yields by 20%. Eating a Dragonsmaw Pie can apply a random costume buff.
Outfits and Keepsakes can also increase yield if they are Buffed for this career. Each villager can equip up to 6 of each.
At first you may not yield any plants with your seeds. Herbalists begin at 50% mastery of each seed, and gain 5% with each successful harvest. This mastery determines how likely future harvests are to be successful. The first 10 successful harvests bring you up to 100% mastery. Herbalists with 100% mastery always yield plants for that type of seed going forward. You may view your villager's mastery in their Seed Book.
With every harvest, your Herbalist Pot loses 1 Durability. You are warned if a Pot will break with the next harvest. You can use the opportunity to Repair it with your active Construction Worker or with another villager on the Maintenance Market. You can destroy seeds (not fully grown plants) you’ve accidentally planted, removing them from pots. This will not use durability and will not refund the seed.
Plants can be used by Doctors.
Plants can be used by Alchemists.
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During the first Great Harvest in 2017, Herbalists had the chance to grow Pumpkins for carving into Jack-O-Lanterns and to participate in the Pumpkin Growing Contest.
This page was last updated Dec 2020.